/* EDITOR_STUBS.H */ #ifndef __EDITOR_STUBS_H #define __EDITOR_STUBS_H #pragma once /* ---------- prototypes/EDITOR_STUBS.C */ void editor_render(void); boolean game_in_editor(void); boolean editor_preprocess_rendered_object(void); boolean editor_should_exit(void); void editor_initialize(void); void editor_dispose(void); void editor_update(void); void editor_initialize_for_new_map(void); void editor_dispose_from_old_map(void); #endif // __EDITOR_STUBS_H