/* GAME_ENGINE_KING.C symbols in this file: 000A0030 0010: _code_000a0030 (0000) 000A0040 0020: _code_000a0040 (0000) 000A0060 0350: _code_000a0060 (0000) 000A03B0 0010: _code_000a03b0 (0000) 000A03C0 0020: _code_000a03c0 (0000) 000A03E0 0010: _code_000a03e0 (0000) 000A03F0 0020: _code_000a03f0 (0000) 000A0410 0010: _code_000a0410 (0000) 000A0420 0010: _code_000a0420 (0000) 000A0430 0010: _code_000a0430 (0000) 000A0440 0010: _code_000a0440 (0000) 000A0450 0090: _code_000a0450 (0000) 000A04E0 0160: _code_000a04e0 (0000) 000A0640 01c0: _code_000a0640 (0000) 000A0800 0010: _code_000a0800 (0000) 000A0810 0010: _code_000a0810 (0000) 000A0820 0190: _code_000a0820 (0000) 000A09B0 0010: _code_000a09b0 (0000) 000A09C0 0040: _code_000a09c0 (0000) 000A0A00 0090: _render_dynamic_quad_initialize (0000) 000A0A90 02b0: _render_dynamic_quad (0000) 000A0D40 0040: _code_000a0d40 (0000) 000A0D80 0060: _code_000a0d80 (0000) 000A0DE0 0030: _code_000a0de0 (0000) 000A0E10 0020: _code_000a0e10 (0000) 000A0E30 0070: _code_000a0e30 (0000) 000A0EA0 0110: _code_000a0ea0 (0000) 000A0FB0 03a0: _code_000a0fb0 (0000) 000A1350 0110: _code_000a1350 (0000) 0025BDC0 000d: ??_C@_0N@DGPCNCJC@NULL?5?$CB?$DN?5flag?$AA@ (0000) 0025BDD0 0027: ??_C@_0CH@IHPMMFJJ@c?3?2halo?2SOURCE?2game?2game_engine_@ (0000) 0025BDF8 0023: ??_C@_0CD@DHKICDEA@king_globals?4hill_point_count?5?$CB?$DN@ (0000) 0025BE1C 0014: ??_C@_0BE@EEOONBNI@FAILED?5TO?5FIND?5HILL?$AA@ (0000) 0025BE30 000b: ??_C@_0L@HEFOOJCG@crown_blue?$AA@ (0000) 0025BE3C 0038: ??_C@_0DI@GPEOKAOO@failed?5to?5find?5hill?5?$CD?$CFd?5most?5lik@ (0000) 002DE488 0088: _king_engine (0000) 0043E948 0230: _bss_0043e948 (0000) */ /* ---------- headers */ /* ---------- constants */ /* ---------- macros */ /* ---------- structures */ /* ---------- prototypes */ /* ---------- globals */ /* ---------- public code */ /* ---------- private code */