/* PROJECTILES.H header included in hcex build. */ #ifndef __PROJECTILES_H #define __PROJECTILES_H #pragma once /* ---------- constants */ /* ---------- macros */ /* ---------- structures */ /* ---------- prototypes/PROJECTILES.C */ void projectiles_initialize( void); void projectiles_initialize_for_new_map( void); void projectiles_dispose_from_old_map( void); void projectiles_dispose( void); void projectile_delete( long projectile_index); void projectile_accelerate(long projectile_index, union real_vector3d const *acceleration); /* ---------- globals */ /* ---------- public code */ #endif // __PROJECTILES_H