/* MAIN.H */ #ifndef __MAIN_H #define __MAIN_H #pragma once /* ---------- constants */ /* ---------- macros */ /* ---------- structures */ /* ---------- prototypes/MAIN.C */ void main_reset_map(void); void main_stop_time(void); void main_start_time(void); void main_vertical_blank_interrupt_handler(unsigned long); void main_loop(void); /* ---------- globals */ extern short player_spawn_count; /* ---------- public code */ #endif // __MAIN_H