/* PLAYER_EFFECTS.H header included in hcex build. */ #ifndef __PLAYER_EFFECTS_H #define __PLAYER_EFFECTS_H #pragma once /* ---------- headers */ #include "cseries/cseries.h" #include "math/real_math.h" /* ---------- constants */ /* ---------- macros */ /* ---------- structures */ /* ---------- prototypes/EXAMPLE.C */ /* ---------- globals */ /* ---------- public code */ void player_effect_dispose( void); void player_effect_dispose_from_old_map( void); void scripted_player_effect_set_rumble( real left_motor, real right_motor); #endif // __PLAYER_EFFECTS_H