/* HUD_NAV_POINTS.C symbols in this file: 000C5240 0080: _find_nav_point (0000) 000C52C0 0070: _get_nav_point_datum (0000) 000C5330 0040: _hud_initialize_nav_points (0000) 000C5370 0020: _hud_initialize_nav_points_for_new_map (0000) 000C5390 0010: _hud_dispose_nav_points_from_old_map (0000) 000C53A0 0010: _hud_dispose_nav_points (0000) 000C53B0 00f0: _code_000c53b0 (0000) 000C54A0 0020: _hud_activate_nav_point_with_game_engine_flag (0000) 000C54C0 0020: _hud_activate_nav_point_with_flag (0000) 000C54E0 0020: _hud_activate_nav_point_with_object (0000) 000C5500 0070: _code_000c5500 (0000) 000C5570 0030: _hud_activate_team_nav_point_with_game_engine_flag (0000) 000C55A0 0030: _hud_activate_team_nav_point_with_flag (0000) 000C55D0 0030: _hud_activate_team_nav_point_with_object (0000) 000C5600 0070: _code_000c5600 (0000) 000C5670 0030: _hud_activate_global_nav_point_with_game_engine_flag (0000) 000C56A0 0070: _code_000c56a0 (0000) 000C5710 0020: _hud_deactivate_nav_point_with_game_engine_flag (0000) 000C5730 0020: _hud_deactivate_nav_point_with_flag (0000) 000C5750 0020: _hud_deactivate_nav_point_with_object (0000) 000C5770 0060: _code_000c5770 (0000) 000C57D0 0020: _hud_deactivate_team_nav_point_with_flag (0000) 000C57F0 0020: _hud_deactivate_team_nav_point_with_object (0000) 000C5810 0030: _hud_unit_activate_nav_point_with_flag (0000) 000C5840 0030: _hud_unit_activate_nav_point_with_object (0000) 000C5870 0030: _hud_unit_deactivate_nav_point_with_flag (0000) 000C58A0 0030: _hud_unit_deactivate_nav_point_with_object (0000) 000C58D0 0110: _hud_get_nav_point_render_type (0000) 000C59E0 0660: _custom_render_nav_point (0000) 000C6040 0190: _hud_render_nav_points (0000) 000C61D0 0230: _code_000c61d0 (0000) 000C6400 0030: _hud_update_nav_points (0000) 00270134 0019: ??_C@_0BJ@MJDIOPPI@could?5not?5find?5nav?5point?$AA@ (0000) 00270150 000f: ??_C@_0P@MOLLEBG@nav_point_data?$AA@ (0000) 00270160 004a: ??_C@_0EK@HLGJFFJP@local_player_index?$DO?$DN0?$CG?$CGlocal_pla@ (0000) 002701AC 002a: ??_C@_0CK@OOCBMBAL@c?3?2halo?2SOURCE?2interface?2hud_nav@ (0000) 002701D8 000f: ??_C@_0P@FGJPNLAM@hud?5nav?5points?$AA@ (0000) 002701E8 0020: ??_C@_0CA@LFILMGD@Could?5not?5add?5another?5nav?5point?$AA@ (0000) 00270208 0008: __real@4010000000000000 (0000) 00270210 0008: __real@4024000000000000 (0000) 00270218 0004: __real@3f28f5c3 (0000) 0027021C 0004: __real@3ea8f5c3 (0000) 00270220 0004: __real@4043126f (0000) 00270224 0014: ??_C@_0BE@OJIBABCH@waypoint_type?$CB?$DNNONE?$AA@ (0000) 00270238 0008: __real@3fe6666666666666 (0000) 00453ABC 0004: _nav_point_data (0000) */ /* ---------- headers */ #include "cseries/cseries.h" #include "game_state.h" #include "game/players.h" #include "networking/network_connection.h" #include "memory/data.h" #include "physics/collisions.h" #include "physics/collision_usage.h" #include "math/integer_math.h" #include "math/real_math.h" #include "tag_files/tag_groups.h" #include "interface/hud.h" #include "interface/hud_definitions.h" #include "objects/object_types.h" #include "scenario/scenario.h" #include "scenario/scenario_definitions.h" /* ---------- constants */ enum { MAXIMUM_NUMBER_OF_NAV_POINTS = 4 }; enum { _hud_nav_point_type_flag, _hud_nav_point_type_object, _hud_nav_point_type_game_engine_flag }; /* ---------- structures */ struct hud_absolute_placement_definition { short corner; short pad; long unused[8]; }; struct hud_placement_definition { point2d offset; real_vector2d scale; short multiplayer_scaling_flags; short pad; long unused0[5]; }; struct hud_color_definition { unsigned long color; unsigned long flash_color; real flash_period; real flash_delay; short number_of_flashes; unsigned short flash_flags; real flash_length; unsigned long disabled_color; unsigned long custom; }; struct hud_messaging_parameters_definition { struct hud_absolute_placement_definition absolute_placement; struct hud_placement_definition placement; struct tag_reference single_player_font; struct tag_reference multi_player_font; real up_time; real fade_time; real_argb_color state_color; real_argb_color text_color; real spacing; struct tag_reference hud_item_messages; struct tag_reference messaging_icons; struct tag_reference alternate_icon_text; struct tag_block button_icons; struct hud_color_definition color; struct tag_reference hud_messages; struct hud_color_definition objective_color; }; struct hud_waypoint_arrow { char name[0x20]; long unused0[2]; unsigned long color; real opacity; real fade; short sequence_indices[3]; short pad; long unused1[4]; unsigned long flags; long unused2[6]; }; struct hud_waypoint_definition { real top_offset; real bottom_offset; real left_offset; real right_offset; long unused0[8]; struct tag_reference arrow_bitmap; struct tag_block arrows; long unused1[0x14]; }; struct hud_globals_definition { struct hud_messaging_parameters_definition messaging; struct hud_waypoint_definition waypoint; byte unknown1BC[0x294]; }; struct hud_nav_point_datum { short nav_index; short type : 4; short screen_type : 4; float z_offset; long reference_index; }; struct hud_nav_point_player_datum { struct hud_nav_point_datum nav_points[MAXIMUM_NUMBER_OF_NAV_POINTS]; }; struct scenario_cutscene_flag { long runtime_unused; char name[TAG_STRING_LENGTH]; real_point3d position; real_euler_angles2d facing; byte unused[0x24]; }; struct hud_nav_object_datum { byte unused[0xB6]; word damage_flags; }; /* ---------- prototypes */ void code_000c61d0( short local_player_index); void *object_try_and_get_and_verify_type( long object_index, unsigned long valid_type_flags); void object_get_bounding_sphere( long object_index, real_point3d *center, real *radius); real_point3d *game_engine_get_goal_position( real_point3d *position, short goal_index); void custom_render_nav_point( short local_player_index, real_point3d const *position, short nav_index, short render_type); void game_engine_render_nav_points( short local_player_index); long get_return_eip( void); void unit_get_head_position( long unit_index, real_point3d *head_position); /* ---------- globals */ extern struct hud_globals_definition *hud_globals; static struct hud_nav_point_player_datum *nav_point_data; /* ---------- private code */ short find_nav_point( char const *name) { short nav_index = NONE; if (hud_globals) { short index; for (index = 0; indexwaypoint.arrows.count; index++) { struct hud_waypoint_arrow *arrow = TAG_BLOCK_GET_ELEMENT( &hud_globals->waypoint.arrows, index, struct hud_waypoint_arrow); if (!_stricmp(name, arrow->name)) { nav_index = index; break; } } } if (nav_index==NONE) { error(2, "could not find nav point"); } return nav_index; } struct hud_nav_point_player_datum *get_nav_point_datum( short local_player_index) { match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 95, local_player_index>=0&&local_player_indexlocal_player_index; if (local_player_index>=0 && local_player_indexnav_points[index]; if (nav_point->type==type && nav_point->reference_index==reference_index) { nav_point->nav_index = nav_index; nav_point->z_offset = vertical_offset; return; } if (nav_point->type==NONE) empty_index = index; } if (empty_index!=NONE) { struct hud_nav_point_datum *nav_point = &datum->nav_points[empty_index]; nav_point->type = type; nav_point->reference_index = reference_index; nav_point->nav_index = nav_index; nav_point->z_offset = vertical_offset; } else { error(2, "Could not add another nav point"); } } } return; } static void code_000c5500( short nav_index, short team_index, short type, long reference_index, float vertical_offset) { struct data_iterator player_iterator; struct player_datum *player; data_iterator_new(&player_iterator, player_data); while ((player = data_iterator_next(&player_iterator))!=NULL) { if (player->local_player_index!=NONE && team_index==player->team_index) { code_000c53b0(nav_index, player_iterator.datum_index, type, reference_index, vertical_offset); } } return; } static void code_000c5600( short nav_index, short type, short reference_index, float vertical_offset) { struct data_iterator player_iterator; struct player_datum *player; data_iterator_new(&player_iterator, player_data); while ((player = data_iterator_next(&player_iterator))!=NULL) { if (player->local_player_index!=NONE) { code_000c53b0(nav_index, player_iterator.datum_index, type, reference_index, vertical_offset); } } return; } static void code_000c56a0( long player_index, short type, long reference_index) { if (player_index!=NONE) { short local_player_index = player_get(player_index)->local_player_index; if (local_player_index>=0 && local_player_indexnav_points[index]; if (nav_point->type==type && nav_point->reference_index==reference_index) { nav_point->type = NONE; nav_point->reference_index = NONE; nav_point->nav_index = NONE; break; } } } } return; } static void code_000c5770( short team_index, short type, long reference_index) { struct data_iterator player_iterator; struct player_datum *player; data_iterator_new(&player_iterator, player_data); while ((player = data_iterator_next(&player_iterator))!=NULL) { if (player->local_player_index!=NONE && team_index==player->team_index) { code_000c56a0(player_iterator.datum_index, type, reference_index); } } return; } /* ---------- public code */ void hud_initialize_nav_points( void) { nav_point_data = game_state_malloc("hud nav points", NULL, 0xC0); match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 106, nav_point_data); return; } void hud_initialize_nav_points_for_new_map( void) { csmemset(nav_point_data, NONE, 0xC0); return; } void hud_dispose_nav_points_from_old_map( void) { return; } void hud_dispose_nav_points( void) { return; } void hud_activate_nav_point_with_game_engine_flag( short nav_index, long player_index, short flag_index, float vertical_offset) { code_000c53b0(nav_index, player_index, _hud_nav_point_type_game_engine_flag, flag_index, vertical_offset); return; } void hud_activate_nav_point_with_flag( short nav_index, long player_index, short flag_index, float vertical_offset) { code_000c53b0(nav_index, player_index, _hud_nav_point_type_flag, flag_index, vertical_offset); return; } void hud_activate_nav_point_with_object( short nav_index, long player_index, long object_index, float vertical_offset) { code_000c53b0(nav_index, player_index, _hud_nav_point_type_object, object_index, vertical_offset); return; } void hud_activate_team_nav_point_with_game_engine_flag( short nav_index, short team_index, short flag_index, float vertical_offset) { code_000c5500(nav_index, team_index, _hud_nav_point_type_game_engine_flag, flag_index, vertical_offset); return; } void hud_activate_team_nav_point_with_flag( short nav_index, short team_index, short flag_index, float vertical_offset) { code_000c5500(nav_index, team_index, _hud_nav_point_type_flag, flag_index, vertical_offset); return; } void hud_activate_team_nav_point_with_object( short nav_index, short team_index, long object_index, float vertical_offset) { code_000c5500(nav_index, team_index, _hud_nav_point_type_object, object_index, vertical_offset); return; } void hud_activate_global_nav_point_with_game_engine_flag( short nav_index, short flag_index, float vertical_offset) { code_000c5600(nav_index, _hud_nav_point_type_game_engine_flag, flag_index, vertical_offset); return; } void hud_deactivate_nav_point_with_game_engine_flag( long player_unit_index, short flag_index) { code_000c56a0(player_unit_index, _hud_nav_point_type_game_engine_flag, flag_index); return; } void hud_deactivate_nav_point_with_flag( long player_unit_index, short flag_index) { code_000c56a0(player_unit_index, _hud_nav_point_type_flag, flag_index); return; } void hud_deactivate_nav_point_with_object( long player_unit_index, long object_index) { code_000c56a0(player_unit_index, _hud_nav_point_type_object, object_index); return; } void hud_deactivate_team_nav_point_with_flag( short team_index, short flag_index) { code_000c5770(team_index, _hud_nav_point_type_flag, flag_index); return; } void hud_deactivate_team_nav_point_with_object( short team_index, long object_index) { code_000c5770(team_index, _hud_nav_point_type_object, object_index); return; } void hud_unit_activate_nav_point_with_flag( short nav_index, long unit_index, short flag_index, float vertical_offset) { long player_index = player_index_from_unit_index(unit_index); if (player_index!=NONE) { code_000c53b0(nav_index, player_index, _hud_nav_point_type_flag, flag_index, vertical_offset); } return; } void hud_unit_activate_nav_point_with_object( short nav_index, long unit_index, long object_index, float vertical_offset) { long player_index = player_index_from_unit_index(unit_index); if (player_index!=NONE) { code_000c53b0(nav_index, player_index, _hud_nav_point_type_object, object_index, vertical_offset); } return; } void hud_unit_deactivate_nav_point_with_flag( long unit_index, short flag_index) { long player_index = player_index_from_unit_index(unit_index); if (player_index!=NONE) { code_000c56a0(player_index, _hud_nav_point_type_flag, flag_index); } return; } void hud_unit_deactivate_nav_point_with_object( long unit_index, long object_index) { long player_index = player_index_from_unit_index(unit_index); if (player_index!=NONE) { code_000c56a0(player_index, _hud_nav_point_type_object, object_index); } return; } short hud_get_nav_point_render_type( short local_player_index, real_point3d const *head, real_point3d const *position, long reference_object_index) { struct collision_result result; real_vector3d vector; long player_unit_index; short render_type; match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 510, global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH); global_current_collision_users[global_current_collision_user_depth++] = 20; player_unit_index = local_player_get_player_index(local_player_index)==NONE ? NONE : player_get(local_player_get_player_index(local_player_index))->unit_index; vector.i = position->x-head->x; vector.j = position->y-head->y; vector.k = position->z-head->z; if (collision_test_vector(_collision_test_for_line_of_sight_flags, head, &vector, player_unit_index, &result) && (result.type!=3 || result.object_index!=reference_object_index)) { render_type = 2; } else { render_type = 0; } match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 528, global_current_collision_user_depth > 1); --global_current_collision_user_depth; return render_type; } void hud_render_nav_points( short local_player_index) { if (local_player_index!=NONE && local_player_get_player_index(local_player_index)!=NONE && player_get(local_player_get_player_index(local_player_index))->unit_index!=NONE && hud_globals->waypoint.arrow_bitmap.index!=NONE) { struct hud_nav_point_player_datum *datum = get_nav_point_datum(local_player_index); struct hud_nav_point_datum *nav_point = datum->nav_points; long nav_point_count = MAXIMUM_NUMBER_OF_NAV_POINTS; do { real_point3d position; if (nav_point->nav_index==NONE || nav_point->reference_index==NONE || nav_point->type==NONE) { nav_point->type = NONE; continue; } switch (nav_point->type) { case _hud_nav_point_type_flag: position = TAG_BLOCK_GET_ELEMENT( &global_scenario_get()->cutscene_flags, nav_point->reference_index, struct scenario_cutscene_flag)->position; break; case _hud_nav_point_type_object: if (!object_try_and_get_and_verify_type( nav_point->reference_index, _object_mask_all)) continue; { real radius; object_get_bounding_sphere( nav_point->reference_index, &position, &radius); } break; case _hud_nav_point_type_game_engine_flag: { real_point3d goal_position; position = *game_engine_get_goal_position( &goal_position, (short)nav_point->reference_index); } break; default: match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 725, !"unreachable"); break; } position.z += nav_point->z_offset; custom_render_nav_point( local_player_index, &position, nav_point->nav_index, nav_point->screen_type); } while (nav_point++, --nav_point_count); } game_engine_render_nav_points(local_player_index); return; } void code_000c61d0( short local_player_index) { long return_eip = get_return_eip(); long stack_buffer[0x80]; struct hud_nav_point_player_datum *datum; long unit_index; short nav_point_index; csmemset(stack_buffer, 0x62, sizeof(stack_buffer)); datum = get_nav_point_datum(local_player_index); unit_index = local_player_get_player_index(local_player_index)==NONE ? NONE : player_get(local_player_get_player_index(local_player_index))->unit_index; for (nav_point_index = 0; nav_point_indexnav_points[nav_point_index]; if (nav_point->nav_index==NONE || nav_point->reference_index==NONE || nav_point->type==NONE) { nav_point->type = NONE; continue; } if (unit_index!=NONE) { long reference_object_index = NONE; real_point3d head_position; real_point3d position; unit_get_head_position(unit_index, &head_position); switch (nav_point->type) { case _hud_nav_point_type_flag: position = TAG_BLOCK_GET_ELEMENT( &global_scenario_get()->cutscene_flags, nav_point->reference_index, struct scenario_cutscene_flag)->position; break; case _hud_nav_point_type_object: { struct hud_nav_object_datum *object = (struct hud_nav_object_datum *)object_try_and_get_and_verify_type( nav_point->reference_index, _object_mask_all); reference_object_index = nav_point->reference_index; if (!object || TEST_FLAG(object->damage_flags, _object_dead_bit)) { nav_point->type = NONE; nav_point->reference_index = NONE; nav_point->nav_index = NONE; continue; } { real radius; object_get_bounding_sphere( reference_object_index, &position, &radius); } } break; case _hud_nav_point_type_game_engine_flag: { real_point3d goal_position; position = *game_engine_get_goal_position( &goal_position, (short)nav_point->reference_index); } break; default: continue; } position.z += nav_point->z_offset; nav_point->screen_type = hud_get_nav_point_render_type( local_player_index, &head_position, &position, reference_object_index); } } { short corrupt_index; short buffer_index; for (buffer_index = 0x7F; buffer_index>=0; buffer_index--) { if (stack_buffer[buffer_index]!=0x62626262) { goto corrupt_stack_found; } } corrupt_index = NONE; goto stack_buffer_checked; corrupt_stack_found: corrupt_index = buffer_index; stack_buffer_checked: match_vassert( "c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 496, return_eip==get_return_eip(), "corrupt return address!"); match_vassert( "c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 496, corrupt_index==NONE, csprintf(temporary, "corrupt stack at %d!", corrupt_index)); } return; } void hud_update_nav_points( void) { short local_player_index = local_player_get_next(NONE); while (local_player_index!=NONE) { code_000c61d0(local_player_index); local_player_index = local_player_get_next(local_player_index); } return; }