/* NETWORK_SERVER_MANAGER.H header included in hcex build. */ #ifndef __NETWORK_SERVER_MANAGER_H #define __NETWORK_SERVER_MANAGER_H #pragma once /* ---------- constants */ /* ---------- macros */ /* ---------- structures */ /* ---------- prototypes/NETWORK_SERVER_MANAGER.C */ struct network_game_server; void network_game_server_reset_to_pregame( struct network_game_server *server); /* ---------- globals */ /* ---------- public code */ #endif // __NETWORK_SERVER_MANAGER_H