/* WIND.H */ #ifndef __WIND_H #define __WIND_H #pragma once /* ---------- headers */ #include "cseries/cseries.h" #include "math/real_math.h" /* ---------- structures */ /* ---------- prototypes/WIND.C */ boolean scenario_get_current( struct location const *location, real_point3d const *position, real_vector3d *current, long flags); void scenario_get_current_from_weather_palette( real_point3d const *position, real_vector3d *current, long flags, short weather_palette_index); void wind_dispose_from_old_map( void); void wind_initialize_for_new_map( void); void wind_update( void); void scenario_get_wind( struct location const *location, real_point3d const *position, real_vector3d *wind_vector, long flags); void scenario_get_water_current( struct location const *location, real_point3d const *position, real_vector3d *wind_vector, long flags); /* ---------- globals */ #endif // __WIND_H