/* GAME_ENGINE_RUNTIME.H */ #ifndef __GAME_ENGINE_RUNTIME_H #define __GAME_ENGINE_RUNTIME_H #pragma once /* ---------- headers */ #include "cseries/cseries.h" #include "game/game_engine.h" /* ---------- structures */ union real_point3d; /* ---------- prototypes/GAME_ENGINE.C */ void game_show_score_team( long team_index, long score); void game_show_score_you_ally_enemy( long player_index, long you_score, long ally_score, long enemy_score, long other_player_index); void game_engine_flag_reset( long weapon_index, union real_point3d const *position); /* ---------- prototypes/GAME_ENGINE_CTF.C */ void ctf_state_message_update_warning( long team_index); #endif // __GAME_ENGINE_RUNTIME_H