/* MAIN_RUNTIME.H */ #ifndef __MAIN_RUNTIME_H #define __MAIN_RUNTIME_H #pragma once /* ---------- headers */ #include "math/integer_math.h" /* ---------- prototypes/MAIN.C */ boolean gamepad_button_is_down( short button_index); void compute_window_bounds( long player_index, long num_players, rectangle2d *pixel_bounds, rectangle2d *safe_frame_bounds); void main_loop_of_death( void); #endif // __MAIN_RUNTIME_H