/* NETWORK_CLIENT_MANAGER.H header included in hcex build. */ #ifndef __NETWORK_CLIENT_MANAGER_H #define __NETWORK_CLIENT_MANAGER_H #pragma once /* ---------- constants */ /* ---------- macros */ /* ---------- structures */ struct network_game_client; /* ---------- prototypes/NETWORK_CLIENT_MANAGER.C */ boolean transport_network_available( void); short network_game_client_get_state( struct network_game_client *client, short *state_data); short network_game_client_get_seconds_to_game_start( struct network_game_client *client); boolean network_game_client_add_player( struct network_game_client *client, short controller_index); /* ---------- globals */ /* ---------- public code */ #endif // __NETWORK_CLIENT_MANAGER_H