#include #include "math_internal.h" #include #pragma code_seg("D3D") namespace D3D { long WINAPI FloatToLong( float value) { return _mm_cvtt_ss2si(_mm_load_ss(&value)); } float WINAPI Cos( float value) { return (float)cos(value); } float WINAPI Exp( float value) { return (float)exp(value); } float WINAPI Log( float value) { return (float)log(value); } }