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The panel's second page (MORE) gets "Graphics" (vr.graphics: Low, Medium, High, Max), "Refresh rate" and "Resolution" rows, with a note of what they do. The refresh rate steps through the rates the runtime offers (XR_FB_display_refresh_rate: host_xr_refresh_rates, new host imports with host_xr_set_refresh_rate) and changes at once (vr.c asks for it when vr.refresh_rate changes); where the runtime offers none (SteamVR on the Steam Frame, whose rate is SteamOS's) the row shows the rate it runs at, from its frames' period, and stays as it is. The resolution (vr.resolution_scale, 70 to 120%) is read as the app starts: the row says when a restart is needed. vr.log_performance's late frames follow the rate as it changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>