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The mirrored first-person model leaves its geometry mirrored; a numeric display drawn mirrored (rasterizer_set_model_skinning's winding flag) now shows each digit's bitmap turned over in u (1-u on the first map's texture transform) and swaps the digits' order across the display (the quad of the n-th digit from the right shows the n-th from the left; digit count from the counter limit, the compass's single digit unchanged). Only for 2d, non-screen-space first maps of numeric chicago/generic shaders, only when mirrored: right-handed and flat output unchanged. debug.mirror_first_person (Android, default false): off the headset the first-person weapon is mirrored across the camera's forward/up plane as the left hand's is in VR, for checking such things in the emulator. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>