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https://github.com/Cesarus85/ringfall-mjolnir-vr.git
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Upstream's online co-op (network_actors.c, network_coop.c) ticks beside the VR port's VR relay and bots; its message types end at 77, below the VR port's from 240. The look and move flags the action test reads moved into player_control_action_test_note: the head's turning goes there too. The vertex shader's screen-space undo is upstream's on every platform now, with the multiview eye offset after it on Android. The APK carries upstream's brokers.txt beside the FDM layer stub; the updaters keep the VR port's own repository (upstream's now points at OpenCommunityEdition/OpenCE). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
39 lines
798 B
C
39 lines
798 B
C
#ifndef __HUD_WEAPON_H
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#define __HUD_WEAPON_H
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#pragma once
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struct player_datum;
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void hud_initialize_weapon_interface(
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void);
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void hud_initialize_weapon_interface_for_new_map(
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void);
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void hud_dispose_weapon_interface_from_old_map(
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void);
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void hud_dispose_weapon_interface(
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void);
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/* port: network co-op (port/linux/game/network_coop.c) */
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long hud_weapon_port_script_flags(
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void);
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void hud_weapon_port_set_script_flags(
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long flags);
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void scripted_hud_show_crosshair(
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boolean show);
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void hud_fix_weapon_data(
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short old_local_player_index,
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short new_local_player_index);
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void hud_update_weapon(
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void);
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#ifdef HALO_ANDROID
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void hud_render_weapon_crosshair(
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struct player_datum *player);
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#endif
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void hud_render_weapon_interface(
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struct player_datum *player);
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#endif // __HUD_WEAPON_H
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