Files
MrBruh 5aafe7af9e Mark the second batch's changes to the game's sources as the port's
Several of the fixes taken from the forks changed source/ without the
port: comment that marks a change from the original (the second copy's
datagram ports, the downloaded maps' refusals, the main menu's clock,
the one-magazine HUD states, the render lists' sizes and others), and a
comment still named a function of that fork's. Each change now says so.
2026-10-19 23:06:19 +13:00

135 lines
3.7 KiB
C

/*
PLAYER_UI.H
header included in hcex build.
*/
#ifndef __PLAYER_UI_H
#define __PLAYER_UI_H
#pragma once
/* ---------- headers */
#include "cseries/cseries.h"
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
struct player_profile;
struct game_variant;
/* ---------- prototypes/PLAYER_UI.C */
void player_ui_dispose(
void);
void player_ui_initialize(
void);
void player_ui_clear_multiplayer_joins(
void);
void player_ui_reset_single_player_local_player_controllers(
void);
short player_ui_get_single_player_local_player_controller(
short local_player_index);
short player_ui_get_single_player_local_player_from_controller(
short controller_index);
void player_ui_autojoin_players_to_next_multiplayer_game(
void);
void player_ui_clear_multiplayer_variant(
void);
long player_ui_get_active_player_profile_index(
short local_player_index);
struct player_profile *player_ui_get_edit_player_profile(
void);
/* port: the saved game file being edited (NONE for none) */
long player_ui_get_edit_profile_index(
void);
struct game_variant *player_ui_get_edit_playlist_profile(
void);
/* port: the PC options (game_engine.h) of the gametype being edited, and of
the multiplayer gametype (player_ui_set_game_variant's) */
struct game_variant_options;
struct game_variant_options *player_ui_get_edit_playlist_options(
void);
void player_ui_set_game_variant_options(
struct game_variant_options const *options);
struct game_variant_options const *player_ui_get_game_variant_options(
void);
boolean player_ui_edit_profile_is_dirty(
void);
boolean player_ui_save_profile(
void);
boolean player0_look_pitch_is_inverted(
void);
boolean player0_joystick_set_is_normal(
void);
void player_ui_end_editing_profile(
void);
boolean player_ui_local_player_wants_to_play_multiplayer(
short local_player_index);
void player_ui_clear_multiplayer_autojoin_for_local_player(
short local_player_index);
short player_ui_get_last_single_player_level_played(
short local_player_index);
void player_ui_local_player_joined_multiplayer_game(
short local_player_index);
/* port: the local player out of this game and the next */
void player_ui_local_player_left_multiplayer_game(
short local_player_index);
boolean player_ui_rumble_disabled(
short local_player_index);
boolean player_ui_get_path_to_local_player_profile_directory(
short local_player_index,
char *path);
void player_ui_get_active_player_profile(
short local_player_index,
void *profile);
void player_ui_activate_all_solo_levels(
void);
/* port: the first player's profile's campaign progress cleared (hs.c's
profile_reset_campaign) */
boolean player_ui_reset_campaign_progress(
boolean reset,
wchar_t *name,
long name_length);
void player_ui_set_game_variant(
struct game_variant *variant);
boolean player_ui_game_variant_specified(
struct game_variant *variant);
void player_ui_set_single_player_local_player_controller(
short local_player_index,
short controller_index);
long player_ui_get_player1_last_used_profile_index(
void);
void player_ui_fast_setup_network_server(
void);
boolean player_ui_edit_profile_is_default_profile(
void);
void player_ui_remember_player1_profile(
boolean save);
void player_ui_begin_editing_profile(
long profile_index);
void player_ui_set_active_player_profile(
short local_player_index,
long profile_index,
struct player_profile *profile);
boolean player_ui_autolevel_enabled(
short controller_index);
boolean player_ui_edit_profile_name_is_dirty(
void);
boolean player_ui_prompt_user_to_rename_edit_profile(
void);
void player0_look_invert_pitch(
boolean invert);
/* port: a saved game file deleted (saved_game_files.c) */
void player_ui_saved_game_file_removed(
long removed_index);
/* ---------- globals */
/* ---------- public code */
#endif // __PLAYER_UI_H