The reticles of the PC HUD sheet's drawing that match the Xbox's exactly
(14 of them, in HUD2_left_reticles/xbox_reticle_matches.md) take the
place of the reticles' redraws: each copied unchanged, at the size and
place that match its Xbox sprite best (tools/hud_assets.py reticles; a
likeness of 0.97 to 1.00). They also give high-res textures to two
bitmaps that had none: the rocket launcher's and wraith's reticle, and the
sniper rifle's, whose bitmap holds its zoom labels too; no redraw has the
Xbox's 2x and 10x, so they are set in Overpass 900 (of the project's
fonts the one that fits them best), sized, placed and spaced to match.
The warthog's and the scorpion's keep their redraws: only variants of
them are on the sheet. The build places a redraw at any scale, and the
layout step runs again (a name hid its match function).
AUTHORS.md credits the high-res HUD's redraws to MrBruh, and the reference
photos they are based on to Aerocatia.
Checked: each texture beside the Xbox bitmap; a build reproduces the
PNGs; ninja linux and android; in a game on Blood Gulch the plasma
pistol's reticle draws from its new texture, and all 71 HUD textures are
found there.