- The first-person arms' upper arms and forearms are turned (two-bone
IK) to run from the player's shoulders, below the head, to the wrists,
instead of floating with the weapon.
- The left wrist follows the left controller, its fingers with it,
unless the grip closes at the weapon's foregrip (vr.two_hand_reach):
then the hand holds the weapon, which aims along both hands.
- Left controller: grip holds the weapon, Y switches weapons, X is the
flashlight, and held switches grenades.
- The first-person skeleton's nodes are logged once per weapon.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>