- vr.c keeps the torso's heading in LOCAL space (torso_update, after
HaloCE-Quest-VR's vr_body_heading, CC0): the head's heading, steady at
any pitch, drawn halfway towards the hands when both are ahead (at most
45 degrees), followed beyond a 15 degree cone, eased at 10 a second;
reset on a recentre or a gap. In LOCAL space the stick's snap and
smooth turns carry it at once (HaloCE-Quest-VR's "arm IK lags as the
body turns").
- halo_vr_body_frame gives the torso's heading and the neck the head
turns about (9 cm behind the eyes); the shoulders hang from the neck,
square to the torso, so turning the head no longer swings them (as the
head faces the torso, where they were before).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>