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A host can make its game public (Y in the lobby, or network.public_game): it then announces name, map, game type, players and join code every 10 s, retained, on hcvr/1/g<network version>/<id> through the signalling brokers, and clears it when it stops. On the system link list, X opens an online games panel listing the public games heard lately (stale ones dropped after 45 s) and a row to type a code; A joins by the game's code. Announcements carry no addresses. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>