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Cesarus85--mjolnir-vr/source
Stefan MaierandClaude Opus 5.5 1b2d058a04 VR multiview: lens flares placed by their depth in each eye
A lens flare is projected on the CPU (w 1, its depth in z) and drawn
without the depth test, which multiview took for something at infinity,
as the sun's flares are. A weapon's own lights have flares too, at its
markers half a metre from the eyes (the plasma pistol's at its prongs,
the plasma rifle's at its muzzle): each eye saw its flare where infinity
puts it, a green ball at the barrel the eyes could not fuse. While flares
are drawn (rasterizer_lens_flares_draw), each eye's is now placed by the
flare's depth, as its occlusion test already was; the sun's are far
enough for infinity either way. Whether a flare shows at all depends on
its occlusion test, which is why the balls came and went, and showed on
the Frame more than on the Quest.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 22:34:56 +02:00
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