Files
Cesarus85--mjolnir-vr/source/game
Stefan MaierandClaude Opus 5.5 19b0bcb42e VR arms 3a.3: the shoulders follow the torso, not the head
- vr.c keeps the torso's heading in LOCAL space (torso_update, after
  HaloCE-Quest-VR's vr_body_heading, CC0): the head's heading, steady at
  any pitch, drawn halfway towards the hands when both are ahead (at most
  45 degrees), followed beyond a 15 degree cone, eased at 10 a second;
  reset on a recentre or a gap. In LOCAL space the stick's snap and
  smooth turns carry it at once (HaloCE-Quest-VR's "arm IK lags as the
  body turns").
- halo_vr_body_frame gives the torso's heading and the neck the head
  turns about (9 cm behind the eyes); the shoulders hang from the neck,
  square to the torso, so turning the head no longer swings them (as the
  head faces the torso, where they were before).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:26:24 +02:00
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