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Zoomed in, the player's view is drawn once more, from the weapon along its aim through the zoom's field of view, into a small square of the back buffer (the first-person weapon left out), and shown on a disc over the barrel that magnifies what it covers of the view by the zoom's magnification (vr.scope_size). The weapon's zoom mask and filters no longer darken the HUD before the eyes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>