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OpenCE took OpenCE#486: a client tells the host where its players' shots leave from when that is not the camera (distributed message 93), and the host's line of sight check also looks from there, within the shape a hand firing at the target can have (network.fire_origins). network_vr.c now registers the VR weapon hand as that source, so VR players keep their hits around corners on every OpenCE host of this version, and our own host-side use of the VR poses for the line of sight is dropped for the PR's. Conflicts: d3d8_gl.c's shaders are made by our shader_make (the Android program cache) and their hashes recorded for upstream's desktop program cache, whose linking moves into program_make's desktop branch. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>