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A busy multiplayer fight fills the Xbox's per-frame lists of what a view draws: 512 particle runs and 128 dynamic lights. Past them plasma bolts, charge glows and flashlights stop drawing. The desktop builds now draw 2048 and 512. These lists are rebuilt every frame, outside the game state, and nothing of them reaches the network. Android's and the web build keep the Xbox's. (cherry picked from commit f1abebdd6e89de292569ea466496fa0484476e0e; OpenCE already drew 2048 transparent geometry groups on every build, so only the particle runs and lights are taken, with OpenCE's guards for the builds that keep the Xbox's sizes)