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- _dsound_initialize: one final success/dispose block instead of four per-arm dsound_dispose calls; create_inanity_channel chained into the success flag like the channel loops - _extract_build_texture_pages_by_sequence: begin the selected texture page once after the page-selection if/else (park reopen) Rejected: _player_control_modify_desired_angles (factor order selected from a 12-order search - operand permutation steering; owner-ruling queue), _compute_sound_obstruction (new _vector_from_points3d COMDAT, pending owner ruling), _update_potentially_audible_looping_sound (duplicated arm stores), _path_avoid_obstacles and _render_debug_obstacle_path (unauthenticated .bss label names). Stable diff: 0 regressions; active parks 223 -> 222. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>