Files
Cesarus85--mjolnir-vr/source/interface
Stefan MaierandClaude Opus 5.5 467c62b497 VR: one frame for the weapon's aim, model, crosshair and scope
- The weapon's frames are derived in one place: the controller's, the
  model's (turned so its barrel points where the controller does), and,
  with both hands on it, both turned alike by the turn that lines the
  model's grips up with the hands, measured in the model's frame (it was
  applied in the controller's, which tipped the aim up when gripping).
- The crosshair runs along that aim from the muzzle, as the shots do.
- The scope keeps its place above and ahead of the hand, moved only
  sideways over the barrel as drawn, facing back along the aim.
- Each weapon's barrel angle and gun node offset go to debug.txt.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:22:26 +02:00
..
2026-06-08 02:44:47 +01:00
2026-09-27 22:05:55 +13:00
2026-09-27 22:05:55 +13:00
2026-09-28 14:46:17 +13:00
2025-11-27 02:27:27 +00:00
2026-09-28 14:46:17 +13:00
2025-11-27 02:27:27 +00:00
2025-11-27 02:27:27 +00:00
2025-11-27 02:27:27 +00:00
2025-11-27 02:27:27 +00:00
2025-11-27 02:27:27 +00:00