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- _render_debug_add_cache_entry: success-first single exit, string case if/else, one case body per debug type as January emits them - _ctf_engine_weapon_update: long return-team locals from the owner team field (January's 32-bit movsx locals) - _action_uncover_perform: timeslice-block locals, one evaluation-mode store (removes HEAD's duplicated arm stores), field-order target stores - _row_dither: indexed channel loops with PIN clamps replace pointer cursors and a hand-written ternary clamp - _lruv_debug_to_file: removes a goto web; MIN(9999, age) and the NULL-name fallback in the fprintf arguments (integer compare order disclosed; constant-first MIN is attested in Bungie source) - _action_guard_perform: short firing-position index matching the actor_select_firing_position return type render_debug, game_engine_ctf, action_uncover, bitmaps_quantitize, lruv_cache and action_guard are now all-function exact. Stable diff: 0 regressions; active parks 219 -> 213. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>