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Restore the pause header and footer bands while retaining Settings, the campaign body gradient, and the Xbox footer alpha of 191/255. Initialize the scripted timer scaling flags so stack data cannot shrink its digits. Move Edit Gametypes and its divider inside the connected panel. This implementation-only upstream contribution excludes MCC, regression tests, documentation, optional regeneration commands and workflows. The complete fixes and tests remain on GulchCE testing and the local validation branch. Original cherry-picked changes below were combined and scoped to OpenCE; authorship is retained. Validated: portable release Windows builds on both bases; 25 upstream art/timer tests and 52 GulchCE tests before upstream test exclusion; hidden Xbox and MCC pause captures, both timer HUD settings, and multiplayer menu captures. Final generator matches all committed pause SVGs. Android/web targets are unavailable in this Windows configuration; online co-op was not replayed. (cherry picked from commit a0c20572f8bfa6af0d2f94c57abef32357750bf0) (cherry picked from commit c76a3a596f7dbe8ced581b2e6c759aae0baababb) (cherry picked from commit f0804e1e5c857db6dc84ff16c72d3f8b8abf95a2) (cherry picked from commit bff920f6a5ec614caf98ff5e8555a0320b0a29f1) (cherry picked from commit b1b59eb7237d901dba10aa0b5187b184f3f44a7b)