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Structural lane batch 6: +1,632 padded / +1,590 meaningful bytes strict exact (4 functions), zero stable-verdict regressions across the full board (the header consumer sweep). - rasterizer_geometry.h/.c: uncompress_int32_to_real_vector3d returns real_vector3d by value. The debug build shows the struct-return copy at all 16 call sites, and HCEX lists a single parameter. Callers in rasterizer.c, rasterizer_lights.c and rasterizer_xbox_lights.c assign the result directly and drop their scratch buffers. Exact: _compress_real_vector3d_to_int32 and _clamp. The parked _rasterizer_sun_glow_draw is re-measured (same size, fuzzy 95.815 -> 95.817). - game/players.h: declare players_debug_render(void), a public players.c function that render_debug.c called undeclared (C4013). Disclosure: the by-value prototype drops one declared name, which alone flips _rasterizer_frame_statistics_draw's field-load order. This genuine missing prototype restores that TU's name count. Both edits are independently evidenced and landed together; the full build shows no regression. - weapons.c: _weapon_magazine_finish_reload reads magazine->rounds_loaded (/Od 0x6a4590). - rasterizer_xbox_hardware_geometry.c: _rasterizer_triangle_buffer_new follows the debug build (0x7eaca0), including the index-buffer Unlock with its HRESULT check. This removes the _ReadWriteBarrier/pragma/goto steering. - parked.json: unpark the three newly exact parked functions. Gate: ninja PASS, parks 109/0/0, admission 0 contradicted/0 revoked, provider link PASS, casts and fake scan unchanged, pytest 1152 passed / 5 skipped / 26 subtests. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>