Files
Cesarus85--mjolnir-vr/source/game/game_engine_multiplayer_sounds.c
T

133 lines
3.5 KiB
C

/*
GAME_ENGINE_MULTIPLAYER_SOUNDS.C
symbols in this file:
000A1460 0060:
_code_000a1460 (0000)
000A14C0 0020:
_code_000a14c0 (0000)
000A14E0 0050:
_game_engine_update_multiplayer_sound (0000)
000A1530 0080:
_code_000a1530 (0000)
000A15B0 0050:
_game_engine_play_multiplayer_sound (0000)
000A1600 0030:
_game_engine_intialize_queued_sounds (0000)
002DE530 002b:
_data_002de530 (0000)
0043EB78 002c:
_bss_0043eb78 (0000)
*/
/* ---------- headers */
#include "cseries.h"
/* ---------- constants */
enum multiplayer_information_sound
{
_multiplayer_sound_play_ball,
_multiplayer_sound_game_over,
_multiplayer_sound_one_minute_to_win,
_multiplayer_sound_30_seconds_to_win,
_multiplayer_sound_red_team_minute_to_win,
_multiplayer_sound_red_team_30_seconds_to_win,
_multiplayer_sound_blue_team_minute_to_win,
_multiplayer_sound_blue_team_30_seconds_to_win,
_multiplayer_sound_blue_team_has_the_flag,
_multiplayer_sound_blue_team_flag_returned,
_multiplayer_sound_blue_team_score,
_multiplayer_sound_red_team_has_the_flag,
_multiplayer_sound_red_team_flag_returned,
_multiplayer_sound_red_team_score,
_multiplayer_sound_double_kill,
_multiplayer_sound_triple_kill,
_multiplayer_sound_killtacular,
_multiplayer_sound_running_riot,
_multiplayer_sound_killing_spree,
_multiplayer_sound_oddball,
_multiplayer_sound_race,
_multiplayer_sound_slayer,
_multiplayer_sound_capture_the_flag,
_multiplayer_sound_warthog,
_multiplayer_sound_ghost,
_multiplayer_sound_scorpion,
_multiplayer_sound_countdown_timer,
_multiplayer_sound_teleporter_activate,
_multiplayer_sound_flag_failure,
_multiplayer_sound_countdown_for_respawn,
_multiplayer_sound_hill_move,
_multiplayer_sound_player_respawn,
_multiplayer_sound_team_king_of_the_hill,
_multiplayer_sound_team_oddball,
_multiplayer_sound_team_race,
_multiplayer_sound_team_slayer,
_multiplayer_sound_king_of_the_hill,
_multiplayer_sound_blue_team_ctf,
_multiplayer_sound_red_team_ctf,
_multiplayer_sound_hill_contested,
_multiplayer_sound_hill_controlled,
_multiplayer_sound_hill_occupied,
_multiplayer_sound_countdown_timer_end,
_multiplayer_sound_ting,
NUMBER_OF_MULTIPLAYER_INFORMATION_SOUNDS
};
enum
{
MAXIMUM_QUEUED_MULTIPLAYER_SOUNDS = 5,
MULTIPLAYER_SOUND_QUEUE_INITIAL_DELAY_TICKS = 2 * TICKS_PER_SECOND,
};
/* ---------- macros */
/* ---------- structures */
struct queued_multiplayer_sound
{
long sound_index;
long delay_ticks;
};
struct multiplayer_sound_queue
{
long count;
struct queued_multiplayer_sound sounds[MAXIMUM_QUEUED_MULTIPLAYER_SOUNDS];
};
typedef char verify_multiplayer_sound_queue_size[sizeof(struct multiplayer_sound_queue) == 0x2C ? 1 : -1];
/* ---------- prototypes */
void game_engine_intialize_queued_sounds(void);
/* ---------- globals */
boolean data_002de530[_multiplayer_sound_ting] =
{
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
TRUE, TRUE,
FALSE, FALSE, FALSE, FALSE, FALSE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE,
TRUE, TRUE, FALSE,
};
static struct multiplayer_sound_queue bss_0043eb78;
#define multiplayer_sound_queue bss_0043eb78
/* ---------- public code */
void game_engine_intialize_queued_sounds(void)
{
csmemset(multiplayer_sound_queue.sounds, 0, sizeof(multiplayer_sound_queue.sounds));
multiplayer_sound_queue.count = 1;
multiplayer_sound_queue.sounds[0].sound_index = NONE;
multiplayer_sound_queue.sounds[0].delay_ticks = MULTIPLAYER_SOUND_QUEUE_INITIAL_DELAY_TICKS;
}
/* ---------- private code */