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Cesarus85--mjolnir-vr/source/shaders/shader_definitions.h
T

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1.1 KiB
C

/*
SHADER_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __SHADER_DEFINITIONS_H
#define __SHADER_DEFINITIONS_H
#pragma once
/* ---------- headers */
#include "real_math.h"
#include "tag_groups.h"
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
struct shader_base
{
unsigned short flags;
short detail_level;
real power;
real_rgb_color color_of_emitted_light;
real_rgb_color tint_color;
unsigned short physics_flags;
short material_type;
short type;
short pad;
};
struct shader
{
struct shader_base base;
};
struct shader_effect_definition
{
struct shader shader;
byte numeric_counter_limit;
byte flags;
short framebuffer_blend_function;
byte reserved_before_bitmap[32];
struct tag_reference bitmap;
byte reserved_runtime[88];
};
/* ---------- prototypes/SHADER_DEFINITIONS.C */
struct shader *shader_get_and_verify_type(struct shader *shader, short shader_type);
/* ---------- globals */
extern struct shader_effect_definition global_shader_effect_additive;
extern struct shader_effect_definition global_shader_effect_alpha_blended;
/* ---------- public code */
#endif // __SHADER_DEFINITIONS_H