mirror of
https://github.com/Cesarus85/ringfall-mjolnir-vr.git
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123 lines
3.3 KiB
C
123 lines
3.3 KiB
C
/*
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SOUND_CLASSES.C
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symbols in this file:
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001B83B0 00d0:
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_sound_class_get (0000)
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001B8480 0020:
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_sound_classes_initialize (0000)
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001B84A0 0010:
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_sound_classes_dispose_from_old_map (0000)
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001B84B0 0010:
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_sound_classes_dispose (0000)
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001B84C0 0070:
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_code_001b84c0 (0000)
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001B8530 0050:
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_debug_sound_classes_enable (0000)
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001B8580 0050:
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_debug_sound_classes_set_distances (0000)
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001B85D0 0090:
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_debug_sound_classes_set_wet (0000)
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001B8660 0090:
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_sound_classes_initialize_for_new_map (0000)
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001B86F0 0060:
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_sound_classes_update (0000)
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001B8750 0020:
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_sound_class_get_gain (0000)
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001B8770 0090:
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_sound_class_set_gain (0000)
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002AAE2C 000b:
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??_C@_0L@BIEBCFPL@game_event?$AA@ (0000)
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002AAE38 0024:
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??_C@_0CE@FFIIALPE@scripted_dialog_force_unspatiali@ (0000)
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002AAE5C 0016:
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??_C@_0BG@PMEDKJAG@scripted_dialog_other?$AA@ (0000)
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002AAE74 0010:
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??_C@_0BA@PIFDKGKE@scripted_effect?$AA@ (0000)
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002AAE84 0017:
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??_C@_0BH@IEDDKOJK@scripted_dialog_player?$AA@ (0000)
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002AAE9C 0014:
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??_C@_0BE@KBCEHMLC@first_person_damage?$AA@ (0000)
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002AAEB0 0006:
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??_C@_05LLDJOKNO@music?$AA@ (0000)
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002AAEB8 0011:
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??_C@_0BB@INOIALEP@device_computers?$AA@ (0000)
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002AAECC 000e:
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??_C@_0O@OPEICHCG@device_nature?$AA@ (0000)
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002AAEDC 0011:
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??_C@_0BB@LOPDIFLM@device_machinery?$AA@ (0000)
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002AAEF0 0013:
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??_C@_0BD@COPDMILP@device_force_field?$AA@ (0000)
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002AAF04 000c:
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??_C@_0M@KOCNEJDE@device_door?$AA@ (0000)
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002AAF10 000f:
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??_C@_0P@KBGPBKJK@vehicle_engine?$AA@ (0000)
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002AAF20 0012:
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??_C@_0BC@IEONMMEH@vehicle_collision?$AA@ (0000)
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002AAF34 000c:
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??_C@_0M@NKENHPBM@unit_dialog?$AA@ (0000)
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002AAF40 000f:
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??_C@_0P@IMONABBA@unit_footsteps?$AA@ (0000)
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002AAF50 0016:
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??_C@_0BG@JOJJIGFG@slow_particle_impacts?$AA@ (0000)
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002AAF68 0011:
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??_C@_0BB@HKBJNHLL@particle_impacts?$AA@ (0000)
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002AAF7C 000f:
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??_C@_0P@LIMHLKCD@object_impacts?$AA@ (0000)
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002AAF8C 000c:
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??_C@_0M@GNEGCAEJ@weapon_idle?$AA@ (0000)
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002AAF98 0010:
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??_C@_0BA@CKECLKEF@weapon_overheat?$AA@ (0000)
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002AAFA8 000e:
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??_C@_0O@KJCLMPCH@weapon_charge?$AA@ (0000)
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002AAFB8 000d:
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??_C@_0N@IMGJPOMB@weapon_empty?$AA@ (0000)
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002AAFC8 000e:
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??_C@_0O@JDGJENID@weapon_reload?$AA@ (0000)
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002AAFD8 000d:
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??_C@_0N@FGEJBEKJ@weapon_ready?$AA@ (0000)
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002AAFE8 000c:
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??_C@_0M@LMEOBDP@weapon_fire?$AA@ (0000)
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002AAFF4 0016:
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??_C@_0BG@ELFKKADI@projectile_detonation?$AA@ (0000)
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002AB00C 0012:
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??_C@_0BC@EEOLAAAL@projectile_impact?$AA@ (0000)
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002AB020 0059:
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??_C@_0FJ@KPKABKBN@definition?9?$DOmaximum_number_per_o@ (0000)
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002AB080 0052:
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??_C@_0FC@BCDFOEO@definition?9?$DOmaximum_number_per_d@ (0000)
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002AB0D4 0022:
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??_C@_0CC@KKMODDB@sound_class_names?$FLclass_index?$FN?$FL0@ (0000)
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002AB0F8 0036:
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??_C@_0DG@LJHIOPFH@class_index?$DO?$DN0?5?$CG?$CG?5class_index?$DMNU@ (0000)
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002AB130 0025:
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??_C@_0CF@HELLJLLD@c?3?2halo?2source?2sound?2sound_class@ (0000)
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002AB158 000e:
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??_C@_0O@CJFDJJBL@sound?5classes?$AA@ (0000)
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002AB168 0011:
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??_C@_0BB@MPOJAGHF@sound_class_data?$AA@ (0000)
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002AB17C 002a:
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??_C@_0CK@PIDIAGFK@index?$DO?$DN0?5?$CG?$CG?5index?$DMNUMBER_OF_SOUN@ (0000)
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002AB1A8 0025:
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??_C@_0CF@KNEKLCO@c?3?2halo?2SOURCE?2sound?2sound_class@ (0000)
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00316AA8 0994:
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_sound_classes (0000)
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_sound_class_names (08c8)
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*/
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/* ---------- headers */
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/* ---------- constants */
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/* ---------- macros */
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/* ---------- structures */
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/* ---------- prototypes */
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/* ---------- globals */
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/* ---------- public code */
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/* ---------- private code */
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