Files
Cesarus85--mjolnir-vr/source/sound/sound_classes.c
T
2025-11-27 02:27:27 +00:00

123 lines
3.3 KiB
C

/*
SOUND_CLASSES.C
symbols in this file:
001B83B0 00d0:
_sound_class_get (0000)
001B8480 0020:
_sound_classes_initialize (0000)
001B84A0 0010:
_sound_classes_dispose_from_old_map (0000)
001B84B0 0010:
_sound_classes_dispose (0000)
001B84C0 0070:
_code_001b84c0 (0000)
001B8530 0050:
_debug_sound_classes_enable (0000)
001B8580 0050:
_debug_sound_classes_set_distances (0000)
001B85D0 0090:
_debug_sound_classes_set_wet (0000)
001B8660 0090:
_sound_classes_initialize_for_new_map (0000)
001B86F0 0060:
_sound_classes_update (0000)
001B8750 0020:
_sound_class_get_gain (0000)
001B8770 0090:
_sound_class_set_gain (0000)
002AAE2C 000b:
??_C@_0L@BIEBCFPL@game_event?$AA@ (0000)
002AAE38 0024:
??_C@_0CE@FFIIALPE@scripted_dialog_force_unspatiali@ (0000)
002AAE5C 0016:
??_C@_0BG@PMEDKJAG@scripted_dialog_other?$AA@ (0000)
002AAE74 0010:
??_C@_0BA@PIFDKGKE@scripted_effect?$AA@ (0000)
002AAE84 0017:
??_C@_0BH@IEDDKOJK@scripted_dialog_player?$AA@ (0000)
002AAE9C 0014:
??_C@_0BE@KBCEHMLC@first_person_damage?$AA@ (0000)
002AAEB0 0006:
??_C@_05LLDJOKNO@music?$AA@ (0000)
002AAEB8 0011:
??_C@_0BB@INOIALEP@device_computers?$AA@ (0000)
002AAECC 000e:
??_C@_0O@OPEICHCG@device_nature?$AA@ (0000)
002AAEDC 0011:
??_C@_0BB@LOPDIFLM@device_machinery?$AA@ (0000)
002AAEF0 0013:
??_C@_0BD@COPDMILP@device_force_field?$AA@ (0000)
002AAF04 000c:
??_C@_0M@KOCNEJDE@device_door?$AA@ (0000)
002AAF10 000f:
??_C@_0P@KBGPBKJK@vehicle_engine?$AA@ (0000)
002AAF20 0012:
??_C@_0BC@IEONMMEH@vehicle_collision?$AA@ (0000)
002AAF34 000c:
??_C@_0M@NKENHPBM@unit_dialog?$AA@ (0000)
002AAF40 000f:
??_C@_0P@IMONABBA@unit_footsteps?$AA@ (0000)
002AAF50 0016:
??_C@_0BG@JOJJIGFG@slow_particle_impacts?$AA@ (0000)
002AAF68 0011:
??_C@_0BB@HKBJNHLL@particle_impacts?$AA@ (0000)
002AAF7C 000f:
??_C@_0P@LIMHLKCD@object_impacts?$AA@ (0000)
002AAF8C 000c:
??_C@_0M@GNEGCAEJ@weapon_idle?$AA@ (0000)
002AAF98 0010:
??_C@_0BA@CKECLKEF@weapon_overheat?$AA@ (0000)
002AAFA8 000e:
??_C@_0O@KJCLMPCH@weapon_charge?$AA@ (0000)
002AAFB8 000d:
??_C@_0N@IMGJPOMB@weapon_empty?$AA@ (0000)
002AAFC8 000e:
??_C@_0O@JDGJENID@weapon_reload?$AA@ (0000)
002AAFD8 000d:
??_C@_0N@FGEJBEKJ@weapon_ready?$AA@ (0000)
002AAFE8 000c:
??_C@_0M@LMEOBDP@weapon_fire?$AA@ (0000)
002AAFF4 0016:
??_C@_0BG@ELFKKADI@projectile_detonation?$AA@ (0000)
002AB00C 0012:
??_C@_0BC@EEOLAAAL@projectile_impact?$AA@ (0000)
002AB020 0059:
??_C@_0FJ@KPKABKBN@definition?9?$DOmaximum_number_per_o@ (0000)
002AB080 0052:
??_C@_0FC@BCDFOEO@definition?9?$DOmaximum_number_per_d@ (0000)
002AB0D4 0022:
??_C@_0CC@KKMODDB@sound_class_names?$FLclass_index?$FN?$FL0@ (0000)
002AB0F8 0036:
??_C@_0DG@LJHIOPFH@class_index?$DO?$DN0?5?$CG?$CG?5class_index?$DMNU@ (0000)
002AB130 0025:
??_C@_0CF@HELLJLLD@c?3?2halo?2source?2sound?2sound_class@ (0000)
002AB158 000e:
??_C@_0O@CJFDJJBL@sound?5classes?$AA@ (0000)
002AB168 0011:
??_C@_0BB@MPOJAGHF@sound_class_data?$AA@ (0000)
002AB17C 002a:
??_C@_0CK@PIDIAGFK@index?$DO?$DN0?5?$CG?$CG?5index?$DMNUMBER_OF_SOUN@ (0000)
002AB1A8 0025:
??_C@_0CF@KNEKLCO@c?3?2halo?2SOURCE?2sound?2sound_class@ (0000)
00316AA8 0994:
_sound_classes (0000)
_sound_class_names (08c8)
*/
/* ---------- headers */
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
/* ---------- prototypes */
/* ---------- globals */
/* ---------- public code */
/* ---------- private code */