Files
Cesarus85--mjolnir-vr/.github/workflows
chestahh 3975480a3b Fix Android Custom Edition texture residency and draw state
Keep synchronous cached CE pixels and hardware headers at stable addresses
outside the fixed Xbox arena, bounded to 128 MiB and 8192 entries. Only
older-frame textures can be evicted; unregister bindings, GPU copies and
channel annotations before freeing, including map/bitmap teardown and flush.
Preserve the original readers, conversion, normal GPU caching and HUD
replacement behavior. Refresh Android GL shadow state before each draw.

Keep the player-tested Android streaming geometry bypass and its regression
tests, since current upstream main does not contain that fix yet. Desktop
and web preserve their cache, upload and draw-state behavior. No fullscreen,
simulation, networking or map-format changes are included.

The engine-owned bitmap getter and teardown require small source hooks,
each marked port:. The renderer admits heap pixels only through a registered
header and validates the resource extent against its allocation. Diagnostics
are limited to unload summaries and the first allocation warning per lifetime.

Device evidence: the tester reports correct rendering and stable FPS, with
zero allocation failures, fallback substitutions or evictions across four CE
visits on Mali-G615 and 87.5 MiB peak residency. Local tests cover stable
uploads, bounds, OOM, frame locks, eviction, cleanup, HUD residency, reduced
diagnostics, normal write tracking, Android-only state refresh and geometry
streaming. All 30 upstream-focused checks passed before final CI validation.
Full Android/web builds require CI because local targets are unavailable.
No fork packaging, branding, map adapters or unrelated changes are included.

Player-Note: Fix Android Custom Edition texture corruption and repeated cache upload hitches.
Player-Note: Prevent stretched or missing geometry on Android by streaming geometry directly.

(cherry picked from commit 4ac4685b96c39b20491095579ce469f8afcd2d3c)
2026-10-21 01:27:08 +01:00
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