Their collision models leave out what hid the view (screenshots: the
Ghost's hood arches over the rider's eyes, the Shade's shield sits at
them). The eyes now rise by a set height per kind of hull
(vr.ghost_eye_raise, vr.banshee_eye_raise, vr.turret_eye_raise), and at
least over the collision model's top.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>