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A game's level name is the map's own (custom_maps\hugeass), so no screen or server browser listing shows a hash, and the game record's map version is the map's hash's first 32 bits, which a client finds its file by. Maps are no longer renamed; a download beside another version of its name is named <name>_<hash>.map and listed as "(2)"; maps the last build renamed get their names back. Network version 29: the level name and the map version mean something else.