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16 lines
319 B
C
16 lines
319 B
C
#ifndef __ACTOR_LOOKING_H
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#define __ACTOR_LOOKING_H
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union real_vector2d;
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void actor_look_affect_movement(
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long actor_index);
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void actor_look_update(
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long actor_index);
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boolean valid_real_normal2d(
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union real_vector2d const *normal);
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void actor_look_secondary_stop(
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long actor_index);
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#endif // __ACTOR_LOOKING_H
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