Files
Cesarus85--mjolnir-vr/source/scenario/wind.h
T

48 lines
920 B
C

/*
WIND.H
*/
#ifndef __WIND_H
#define __WIND_H
#pragma once
/* ---------- headers */
#include "cseries/cseries.h"
#include "math/real_math.h"
/* ---------- structures */
/* ---------- prototypes/WIND.C */
boolean scenario_get_current(
struct location const *location,
real_point3d const *position,
real_vector3d *current,
long flags);
void scenario_get_current_from_weather_palette(
real_point3d const *position,
real_vector3d *current,
long flags,
short weather_palette_index);
void wind_dispose_from_old_map(
void);
void wind_initialize_for_new_map(
void);
void wind_update(
void);
void scenario_get_wind(
struct location const *location,
real_point3d const *position,
real_vector3d *wind_vector,
long flags);
void scenario_get_water_current(
struct location const *location,
real_point3d const *position,
real_vector3d *wind_vector,
long flags);
/* ---------- globals */
#endif // __WIND_H