mirror of
https://github.com/Cesarus85/ringfall-mjolnir-vr.git
synced 2026-10-25 21:00:28 +01:00
87 lines
2.7 KiB
C
87 lines
2.7 KiB
C
/*
|
|
NETWORK_CLIENT_MANAGER.H
|
|
|
|
header included in hcex build.
|
|
*/
|
|
|
|
#ifndef __NETWORK_CLIENT_MANAGER_H
|
|
#define __NETWORK_CLIENT_MANAGER_H
|
|
#pragma once
|
|
|
|
/* ---------- constants */
|
|
|
|
/* ---------- macros */
|
|
|
|
/* ---------- structures */
|
|
|
|
struct network_game_client;
|
|
struct network_player;
|
|
struct transport_address;
|
|
struct message_server_game_advertise;
|
|
struct message_server_machine_accepted;
|
|
struct message_server_game_settings_update;
|
|
struct message_server_game_update;
|
|
|
|
/* ---------- prototypes/NETWORK_CLIENT_MANAGER.C */
|
|
|
|
boolean transport_network_available(
|
|
void);
|
|
short network_game_client_get_state(
|
|
struct network_game_client *client,
|
|
short *state_data);
|
|
short network_game_client_get_seconds_to_game_start(
|
|
struct network_game_client *client);
|
|
boolean network_game_client_add_player(
|
|
struct network_game_client *client,
|
|
short controller_index);
|
|
boolean network_game_client_address_matches_server(
|
|
struct network_game_client *client,
|
|
struct transport_address *source_address);
|
|
void network_game_client_new_advertised_game(
|
|
struct network_game_client *client,
|
|
struct message_server_game_advertise *advertisement);
|
|
void network_game_client_ponged(
|
|
struct network_game_client *client,
|
|
struct transport_address *source_address,
|
|
long timestamp);
|
|
void network_game_client_accepted_into_game(
|
|
struct network_game_client *client,
|
|
struct transport_address *source_address,
|
|
struct message_server_machine_accepted *acceptance);
|
|
void network_game_client_rejected_by_game(
|
|
struct network_game_client *client,
|
|
struct transport_address *source_address,
|
|
long reason);
|
|
boolean network_game_client_game_settings_updated(
|
|
struct network_game_client *client,
|
|
struct message_server_game_settings_update *game_settings);
|
|
void network_game_client_countdown_timer_update(
|
|
struct network_game_client *client,
|
|
long seconds_remaining);
|
|
boolean network_game_client_game_has_started(
|
|
struct network_game_client *client);
|
|
void network_game_client_game_shutdown(
|
|
struct network_game_client *client);
|
|
boolean network_game_client_handle_game_update(
|
|
struct network_game_client *client,
|
|
struct message_server_game_update *game_update);
|
|
void network_game_client_game_out_of_sync(
|
|
struct network_game_client *client);
|
|
boolean network_game_client_add_player_to_game(
|
|
struct network_game_client *client,
|
|
struct network_player *player);
|
|
boolean network_game_client_remove_player(
|
|
struct network_game_client *client,
|
|
struct network_player *player,
|
|
long reason);
|
|
void network_game_client_switch_to_postgame(
|
|
struct network_game_client *client);
|
|
boolean network_game_client_switch_to_pregame(
|
|
struct network_game_client *client);
|
|
|
|
/* ---------- globals */
|
|
|
|
/* ---------- public code */
|
|
|
|
#endif // __NETWORK_CLIENT_MANAGER_H
|