Files
Cesarus85--mjolnir-vr/source/interface
Stefan MaierandClaude Opus 5.5 adf220d344 VR: finer turning steps, an on-foot vignette, a COMFORT page
The VR options get a fourth page, COMFORT (PLAY, COMFORT, BUTTONS, MORE;
the tabs beside the title share its width): Turning, Snap turn, Smooth
turn speed and the vehicle vignette move there from PLAY, joined by the
on-foot vignette and its strength. PLAY keeps the hands, laser,
crosshair, motion tracker, body, fingers and the Warthog's wheel.

- Snap turns step through 10 to 45 degrees by 5, then 60, 75 and 90 (were
  30, 45, 60, 90); smooth turning through 30 to 150 degrees a second by
  15, then to 300 by 30 (were 60 to 180 by 30); the vehicle vignette
  through Off, 15, 25, 35, 50, 60, 70, 85 and 100% (were Off, Light 35%,
  Medium 70%, Strong). The old values are among the steps; the defaults
  (snap 30, 120 a second, vignette 70%) are unchanged.
- vr.foot_vignette ("off" default, "turning", "moving") and
  vr.foot_vignette_strength (0.7): on foot the eye images darken from
  their edges while the turning stick turns smoothly and, with "moving",
  while the move stick moves, as far as the sticks are pushed beyond
  their dead zone (fully at three quarters), eased in and out as the
  vehicle vignette is. Not in a vehicle's seat (whether or not its view
  is first person), not in the menus; snap turns have none. The stronger
  of the two vignettes is shown. Off by default: nothing changes.

Checked in the emulator (debug.vr_options): the four tabs and the rows
without overlaps, each row's steps, the values kept over a restart.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 22:05:10 +02:00
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