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Cesarus85--mjolnir-vr/libs/d3d8/buffer_internal.h
T

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C++

#ifndef HALO_D3D8_BUFFER_INTERNAL_H
#define HALO_D3D8_BUFFER_INTERNAL_H
#include <xtl.h>
namespace D3D
{
/* Original buffer.obj public constant-table owner. */
extern const int g_PaletteSize[];
}
#endif