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Cesarus85--mjolnir-vr/source/models/model_animations.h
T

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690 B
C

/*
MODEL_ANIMATIONS.H
*/
#ifndef __MODEL_ANIMATIONS_H
#define __MODEL_ANIMATIONS_H
#pragma once
/* ---------- headers */
#include "models/model_animation_definitions.h"
/* ---------- prototypes/MODEL_ANIMATIONS.C */
void overlay_animation_apply_continuous_scaled(
struct animation const *animation,
real real_frame_index,
real animation_scale,
struct real_orientation *node_orientations);
void animation_graph_node_matrices_from_orientations(
long animation_graph_index,
struct real_matrix4x3 *node_matrices,
struct real_orientation const *node_orientations,
real_point3d const *origin,
real_vector3d const *forward,
real_vector3d const *up);
#endif // __MODEL_ANIMATIONS_H