Reviewed source reconstructions, each strict exact in its whole-TU gate
with zero inherited losses, guard passing and no new owners:
- players: single-case powerup switches with the default camo-regrowth
cause, a short-index powerup loop, set_action_result single-exit flag,
the byte-proven vehicle re-fetch in examine_nearby_vehicle (cascades
examine_nearby_objects through the private register convention)
- game_engine: generate_title_string per-arm usnprintf calls (two
physical calls in January, matching the sibling team arms);
should_spawn_player applies the respawn-slot gate once after the
decision chain (reopens its park)
- aim_assist: compute_attenuation is an external inline COMDAT in
January (storage class 2); compute_target reads the forwarded
target->distance and binds the unit definition
Rejected in review: _eat_my_shorts (identical-outcome branch).
Stable diff: 0 regressions; parks 263 -> 262.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>