Files
Cesarus85--mjolnir-vr/source/game/game_engine.h
T

281 lines
5.4 KiB
C

/*
GAME_ENGINE.H
header included in hcex build.
*/
#ifndef __GAME_ENGINE_H
#define __GAME_ENGINE_H
#pragma once
/* ---------- constants */
enum
{
_game_engine_allow_dynamic_lighting_bit = 0,
_game_engine_allow_integrated_lights_bit,
_game_engine_disable_infinite_grenades_bit,
};
enum
{
_game_variant_draw_object_in_motion_sensor_bit = 0,
_game_variant_infinite_grenades_bit = 2,
_game_variant_no_shields_bit,
_game_variant_always_invisible_bit,
};
/* ---------- macros */
/* ---------- structures */
struct game_globals;
union real_argb_color;
struct game_variant
{
short variant_index;
byte unused0[0x16];
long engine_type;
boolean has_teams;
byte unused1[3];
unsigned long flags;
byte unused24[0x14];
long maximum_lives;
byte unused3C[0x2C];
};
typedef char verify_game_variant_size[sizeof(struct game_variant) == 0x68 ? 1 : -1];
struct game_engine
{
char const *name;
long type;
void (*dispose)(void);
boolean (*initialize_for_new_map)(void);
void (*dispose_from_old_map)(void);
void (*player_added)(long player_index);
void (*game_ending)(void);
void (*game_starting)(void);
void (*statistics_append)(void);
void (*handle_client_message)(void);
void (*handle_server_message)(void);
void (*unknown2C)(void);
void (*post_rasterize_objects)(void);
void (*unknown34[5])(void);
long (*get_player_score)(
long player_index,
boolean team_score);
void (*unknown4C[3])(void);
boolean (*allow_pick_up)(
long unit_index,
long weapon_index);
void (*player_damaged_player)(
long damaging_player_index,
long dead_player_index,
long damage_type);
void (*unknown60[3])(void);
void (*prespawn_player_update)(
long player_index);
void (*unknown70)(void);
void (*team_index_override)(void);
void (*unknown78)(void);
boolean (*test_flag)(
long flag);
boolean (*test_trait)(
long trait,
long value);
long (*did_player_win)(
long player_index);
};
typedef char verify_game_engine_size[sizeof(struct game_engine) == 0x88 ? 1 : -1];
/* ---------- prototypes/GAME_ENGINE.C */
void game_engine_playlist_initialize(
void);
long game_globals_get_weapon(
struct game_globals *game_globals,
long weapon_list_index);
void game_engine_playlist_begin(
void);
boolean game_engine_get_current_stage(
struct game_variant *variant,
char *map_name);
long list_index_to_weapon_definition_index(
long weapon_list_index);
void game_engine_state_message(
long player_index,
long state_message,
long state_message_player_index);
void game_engine_player_depower_active_camo(
long player_index);
long game_engine_get_team_score(
long team_index);
long players_in_game(
void);
float get_blink_alpha(
void);
long game_engine_player_get_team_index(
long player_index);
void game_engine_update_player_always_invis(
long player_index);
boolean game_engine_player_has_flag(
long player_index);
void game_show_score(
long player_index,
long score);
void get_postgame_hilite_colors(
union real_argb_color *winner_color,
union real_argb_color *normal_color,
union real_argb_color *hilite_color);
boolean game_engine_running(
void);
boolean game_engine_force_single_screen(
void);
void game_engine_dispose(
void);
void game_engine_dispose_from_old_map(
void);
void game_engine_game_ending(
void);
void game_engine_game_starting(
void);
void game_engine_post_rasterize_objects(
void);
boolean game_engine_can_score(
void);
boolean game_engine_allow_pick_up(
long unit_index,
long weapon_index);
boolean game_engine_test_flag(
long flag);
boolean game_engine_test_trait(
long trait,
long value);
void game_engine_prespawn_player_update(
long player_index);
long game_engine_did_player_win(
long player_index);
struct game_variant *game_engine_get_variant(
void);
boolean game_engine_get_goal_in_use(
short goal_index);
boolean game_engine_has_teams(
void);
boolean game_engine_allow_pause(
void);
boolean game_engine_allow_dynamic_lighting(
long object_index);
boolean game_engine_infinite_grenades(
long player_index);
boolean game_engine_has_shield(
long player_index);
boolean game_engine_draw_object_in_motion_sensor(
void);
boolean game_engine_should_end_game(
void);
void game_engine_clear_goal_position(
short goal_index);
long get_flag_definition_index(
void);
long get_ball_definition_index(
void);
void game_engine_override_map_name(
char const *map_name);
void game_engine_override_game_variant(
struct game_variant const *variant);
void game_engine_switch_to_postgame(
void);
void game_engine_load_stage(
char const *map_name);
void game_engine_end_game(
void);
void game_engine_player_damaged_player(
long damaging_player_index,
long dead_player_index,
long damage_type);
boolean game_engine_player_is_out_of_lives(
long player_index);
boolean game_engine_hud_draw_messages(
long player_index);
boolean game_engine_force_autopickup(
long unit_index,
long weapon_index);
void game_engine_play_multiplayer_sound(
long sound_index);
long game_engine_remap_object_definition(long definition_index);
long game_engine_remap_vehicle(long vehicle_definition_index);
long game_engine_remap_equipment(long equipment_definition_index);
long game_engine_remap_weapon(long weapon_definition_index);
boolean game_engine_allow_integrated_lights(
long object_index);
void game_engine_player_killed(
long killing_player_index,
long damage_type,
long dead_player_index,
boolean friendly_fire);
/* ---------- globals */
extern struct game_engine *game_engine;
/* ---------- public code */
#endif // __GAME_ENGINE_H