mirror of
https://github.com/Cesarus85/ringfall-mjolnir-vr.git
synced 2026-10-23 03:00:30 +02:00
The in-game list of who talks colours each name as the names above players' heads are (hud_player_name_color, now shared): allies in the HUD's blue, enemies red, this machine's own players white; in co-op every other player is an ally.
153 lines
3.3 KiB
C
153 lines
3.3 KiB
C
/*
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HUD.H
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header included in hcex build.
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*/
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#ifndef __HUD_H
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#define __HUD_H
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#pragma once
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/* ---------- constants */
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/* ---------- macros */
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/* ---------- structures */
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struct hud_globals_definition;
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struct tag_block;
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union real_argb_color;
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union real_point3d;
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struct hud_scripted_globals_definition
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{
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boolean show_hud;
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boolean show_hud_help_text;
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byte pad[2];
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};
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/* ---------- prototypes/HUD.C */
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void hud_initialize(
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void);
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void hud_dispose(
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void);
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void hud_dispose_from_old_map(
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void);
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boolean scripted_show_hud(
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boolean show);
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boolean scripted_show_hud_help_text(
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boolean show);
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void hud_update(
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void);
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void hud_initialize_for_new_map(
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void);
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void hud_initialize_nav_points(
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void);
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void hud_initialize_nav_points_for_new_map(
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void);
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void hud_dispose_nav_points_from_old_map(
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void);
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void hud_dispose_nav_points(
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void);
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void hud_activate_team_nav_point_with_flag(
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short nav_index,
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short team_index,
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short flag_index,
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float vertical_offset);
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void hud_activate_team_nav_point_with_object(
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short nav_index,
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short team_index,
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long object_index,
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float vertical_offset);
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void hud_deactivate_team_nav_point_with_flag(
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short team_index,
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short flag_index);
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void hud_deactivate_team_nav_point_with_object(
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short team_index,
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long object_index);
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void hud_unit_activate_nav_point_with_flag(
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short nav_index,
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long unit_index,
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short flag_index,
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float vertical_offset);
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void hud_unit_activate_nav_point_with_object(
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short nav_index,
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long unit_index,
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long object_index,
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float vertical_offset);
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void hud_unit_deactivate_nav_point_with_flag(
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long unit_index,
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short flag_index);
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void hud_unit_deactivate_nav_point_with_object(
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long unit_index,
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long object_index);
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void hud_update_nav_points(
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void);
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wchar_t const *hud_get_item_string(
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long string_index);
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void hud_load(
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boolean load);
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void hud_autosave(
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boolean active);
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void hud_picked_up_powerup(
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short local_player_index,
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long powerup_definition_index);
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void hud_picked_up_grenade(
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short local_player_index,
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long grenade_definition_index);
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void hud_picked_up_ammunition(
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short local_player_index,
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long weapon_definition_index,
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short ammunition_count);
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void hud_picked_up_weapon(
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short local_player_index,
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long weapon_definition_index);
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void hud_render_nav_points(
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short local_player_index);
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void hud_draw_screen(
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void);
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/* ---------- prototypes/HUD_NAV_POINTS.C */
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short find_nav_point(
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char const *name);
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short hud_get_nav_point_render_type(
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short local_player_index,
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union real_point3d const *head,
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union real_point3d const *position,
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long reference_object_index);
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void custom_render_nav_point(
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short local_player_index,
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union real_point3d const *position,
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short nav_index,
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short waypoint_type);
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/* ---------- prototypes/HUD_SOUNDS.C */
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void hud_play_sound(
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short local_player_index,
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unsigned long state_flags,
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struct tag_block const *sounds,
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long *sound_indices,
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word *played_flags,
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short maximum_sound_count); /* port: what sound_indices holds */
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/* port: a player's name's colour above their head: an ally's, or an
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enemy's (hud.c) */
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void hud_player_name_color(
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boolean ally,
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union real_argb_color *color);
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/* ---------- globals */
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extern struct hud_globals_definition *hud_globals;
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extern struct hud_scripted_globals_definition *hud_scripted_globals;
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/* ---------- public code */
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#endif // __HUD_H
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