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Upscale the original vehicle/passenger labels, warnings, reload dots and messaging sheets without changing their glyph layout or sprite coordinates. Use the existing Xbox controller redraws for A/B/X/Y/Black/White prompts; other controller symbols retain the original Xbox art through upscaling. Match the existing high-resolution vehicle meter contour to remove the double wrench. Restore the rounded diamond sniper reticle, contain the flashlight fill and assign discrete thresholds to whole ammunition bullets. The HUD module owns interpolation and tag selection. A narrow texture-cache hook is needed to obtain decoded original pixels and invalidate generated textures with their source; the messaging hook selects the existing button art. Both respect the High-Res HUD setting. MCC's separate draw/texture paths remain intact. No MCC bitmap data is embedded; label interpolation was retained at the user's request, with its limited sharpness acknowledged. Validated Windows portable release build; 246 focused HUD tests; 15,360 real GPU ammunition checks; hidden Xbox HUD captures enabled/disabled; Xbox/MCC/Xbox transitions at 30 and 120 FPS with no exceptions. Player health and sniper zoom-label pixels outside the targeted regions are unchanged. Android/web targets are unavailable in this Windows build configuration; Custom Edition gameplay data is unavailable, so that path was inspected. No simulation or network format changes; network version stays unchanged. (cherry picked from commit 5398553e4a95d7d68376acf023e6ca671066a614)