Owner rulings 2026-09-24:
- Q1 YES (04, not 04b): _actor_aim_grenade in its natural /Od body (no goto),
keeping the BUG comment on January's vehicle-path read of the unassigned
aim_vector. Header-inline helpers replace the TU redirects and the NODUP
cross_product2d hand copy; the new COMDATs are identical to January's.
Unlocks collision_features, real_math and path_smoothing (config 03A) and
retires the stale collision_features rejection (04). The decals rejection,
path_structure_bsp and path_obstacle_avoidance are untouched.
- Q4 YES (A2): _first_person_weapon_update without the two NULL guards,
VALID_INDEX at all five /Od-attested sites, and the three magnitude
redirects removed. The weapon-switch invariant is documented in source.
- Q7 YES: _uncompress_int32_to_real_vector3d stages the conversion through a
real temp with a declaration-time initialiser (debug exact; verbatim in
Oct-2001 2276P and the Sept-2001 cache.exe).
Full gate: 383 -> 388 / 468 Halo objects, +3 functions (+2,211 meaningful
code), 0 regressions, parks 82 -> 80, admission 0 contradicted / 0 revoked,
fake-match leads 26, pytest 1,161 passed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>