Files
Cesarus85--mjolnir-vr/source/interface/hud_nav_points.c
T

950 lines
21 KiB
C

/*
HUD_NAV_POINTS.C
symbols in this file:
000C5240 0080:
_find_nav_point (0000)
000C52C0 0070:
_get_nav_point_datum (0000)
000C5330 0040:
_hud_initialize_nav_points (0000)
000C5370 0020:
_hud_initialize_nav_points_for_new_map (0000)
000C5390 0010:
_hud_dispose_nav_points_from_old_map (0000)
000C53A0 0010:
_hud_dispose_nav_points (0000)
000C53B0 00f0:
_code_000c53b0 (0000)
000C54A0 0020:
_hud_activate_nav_point_with_game_engine_flag (0000)
000C54C0 0020:
_hud_activate_nav_point_with_flag (0000)
000C54E0 0020:
_hud_activate_nav_point_with_object (0000)
000C5500 0070:
_code_000c5500 (0000)
000C5570 0030:
_hud_activate_team_nav_point_with_game_engine_flag (0000)
000C55A0 0030:
_hud_activate_team_nav_point_with_flag (0000)
000C55D0 0030:
_hud_activate_team_nav_point_with_object (0000)
000C5600 0070:
_code_000c5600 (0000)
000C5670 0030:
_hud_activate_global_nav_point_with_game_engine_flag (0000)
000C56A0 0070:
_code_000c56a0 (0000)
000C5710 0020:
_hud_deactivate_nav_point_with_game_engine_flag (0000)
000C5730 0020:
_hud_deactivate_nav_point_with_flag (0000)
000C5750 0020:
_hud_deactivate_nav_point_with_object (0000)
000C5770 0060:
_code_000c5770 (0000)
000C57D0 0020:
_hud_deactivate_team_nav_point_with_flag (0000)
000C57F0 0020:
_hud_deactivate_team_nav_point_with_object (0000)
000C5810 0030:
_hud_unit_activate_nav_point_with_flag (0000)
000C5840 0030:
_hud_unit_activate_nav_point_with_object (0000)
000C5870 0030:
_hud_unit_deactivate_nav_point_with_flag (0000)
000C58A0 0030:
_hud_unit_deactivate_nav_point_with_object (0000)
000C58D0 0110:
_hud_get_nav_point_render_type (0000)
000C59E0 0660:
_custom_render_nav_point (0000)
000C6040 0190:
_hud_render_nav_points (0000)
000C61D0 0230:
_code_000c61d0 (0000)
000C6400 0030:
_hud_update_nav_points (0000)
00270134 0019:
??_C@_0BJ@MJDIOPPI@could?5not?5find?5nav?5point?$AA@ (0000)
00270150 000f:
??_C@_0P@MOLLEBG@nav_point_data?$AA@ (0000)
00270160 004a:
??_C@_0EK@HLGJFFJP@local_player_index?$DO?$DN0?$CG?$CGlocal_pla@ (0000)
002701AC 002a:
??_C@_0CK@OOCBMBAL@c?3?2halo?2SOURCE?2interface?2hud_nav@ (0000)
002701D8 000f:
??_C@_0P@FGJPNLAM@hud?5nav?5points?$AA@ (0000)
002701E8 0020:
??_C@_0CA@LFILMGD@Could?5not?5add?5another?5nav?5point?$AA@ (0000)
00270208 0008:
__real@4010000000000000 (0000)
00270210 0008:
__real@4024000000000000 (0000)
00270218 0004:
__real@3f28f5c3 (0000)
0027021C 0004:
__real@3ea8f5c3 (0000)
00270220 0004:
__real@4043126f (0000)
00270224 0014:
??_C@_0BE@OJIBABCH@waypoint_type?$CB?$DNNONE?$AA@ (0000)
00270238 0008:
__real@3fe6666666666666 (0000)
00453ABC 0004:
_nav_point_data (0000)
*/
/* ---------- headers */
#include "cseries/cseries.h"
#include "game_state.h"
#include "game/players.h"
#include "networking/network_connection.h"
#include "memory/data.h"
#include "physics/collisions.h"
#include "physics/collision_usage.h"
#include "math/integer_math.h"
#include "math/real_math.h"
#include "tag_files/tag_groups.h"
#include "interface/hud.h"
#include "interface/hud_definitions.h"
#include "objects/object_types.h"
#include "scenario/scenario.h"
#include "scenario/scenario_definitions.h"
/* ---------- constants */
enum
{
MAXIMUM_NUMBER_OF_NAV_POINTS = 4
};
enum
{
_hud_nav_point_type_flag,
_hud_nav_point_type_object,
_hud_nav_point_type_game_engine_flag
};
/* ---------- structures */
struct hud_absolute_placement_definition
{
short corner;
short pad;
long unused[8];
};
struct hud_placement_definition
{
point2d offset;
real_vector2d scale;
short multiplayer_scaling_flags;
short pad;
long unused0[5];
};
struct hud_color_definition
{
unsigned long color;
unsigned long flash_color;
real flash_period;
real flash_delay;
short number_of_flashes;
unsigned short flash_flags;
real flash_length;
unsigned long disabled_color;
unsigned long custom;
};
struct hud_messaging_parameters_definition
{
struct hud_absolute_placement_definition absolute_placement;
struct hud_placement_definition placement;
struct tag_reference single_player_font;
struct tag_reference multi_player_font;
real up_time;
real fade_time;
real_argb_color state_color;
real_argb_color text_color;
real spacing;
struct tag_reference hud_item_messages;
struct tag_reference messaging_icons;
struct tag_reference alternate_icon_text;
struct tag_block button_icons;
struct hud_color_definition color;
struct tag_reference hud_messages;
struct hud_color_definition objective_color;
};
struct hud_waypoint_arrow
{
char name[0x20];
long unused0[2];
unsigned long color;
real opacity;
real fade;
short sequence_indices[3];
short pad;
long unused1[4];
unsigned long flags;
long unused2[6];
};
struct hud_waypoint_definition
{
real top_offset;
real bottom_offset;
real left_offset;
real right_offset;
long unused0[8];
struct tag_reference arrow_bitmap;
struct tag_block arrows;
long unused1[0x14];
};
struct hud_globals_definition
{
struct hud_messaging_parameters_definition messaging;
struct hud_waypoint_definition waypoint;
byte unknown1BC[0x294];
};
struct hud_nav_point_datum
{
short nav_index;
short type : 4;
short screen_type : 4;
float z_offset;
long reference_index;
};
struct hud_nav_point_player_datum
{
struct hud_nav_point_datum nav_points[MAXIMUM_NUMBER_OF_NAV_POINTS];
};
struct scenario_cutscene_flag
{
long runtime_unused;
char name[TAG_STRING_LENGTH];
real_point3d position;
real_euler_angles2d facing;
byte unused[0x24];
};
struct hud_nav_object_datum
{
byte unused[0xB6];
word damage_flags;
};
/* ---------- prototypes */
void code_000c61d0(
short local_player_index);
void *object_try_and_get_and_verify_type(
long object_index,
unsigned long valid_type_flags);
void object_get_bounding_sphere(
long object_index,
real_point3d *center,
real *radius);
real_point3d *game_engine_get_goal_position(
real_point3d *position,
short goal_index);
void custom_render_nav_point(
short local_player_index,
real_point3d const *position,
short nav_index,
short render_type);
void game_engine_render_nav_points(
short local_player_index);
long get_return_eip(
void);
void unit_get_head_position(
long unit_index,
real_point3d *head_position);
/* ---------- globals */
extern struct hud_globals_definition *hud_globals;
static struct hud_nav_point_player_datum *nav_point_data;
/* ---------- private code */
short find_nav_point(
char const *name)
{
short nav_index = NONE;
if (hud_globals)
{
short index;
for (index = 0; index<hud_globals->waypoint.arrows.count; index++)
{
struct hud_waypoint_arrow *arrow = TAG_BLOCK_GET_ELEMENT(
&hud_globals->waypoint.arrows, index, struct hud_waypoint_arrow);
if (!_stricmp(name, arrow->name))
{
nav_index = index;
break;
}
}
}
if (nav_index==NONE)
{
error(2, "could not find nav point");
}
return nav_index;
}
struct hud_nav_point_player_datum *get_nav_point_datum(
short local_player_index)
{
match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 95, local_player_index>=0&&local_player_index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS);
match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 96, nav_point_data);
return &nav_point_data[local_player_index];
}
static void code_000c53b0(
short nav_index,
long player_index,
short type,
long reference_index,
float vertical_offset)
{
if (player_index!=NONE)
{
short local_player_index = player_get(player_index)->local_player_index;
if (local_player_index>=0 && local_player_index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS &&
reference_index!=NONE && nav_index!=NONE)
{
struct hud_nav_point_player_datum *datum = get_nav_point_datum(local_player_index);
short empty_index = NONE;
short index;
for (index = 0; index<MAXIMUM_NUMBER_OF_NAV_POINTS; index++)
{
struct hud_nav_point_datum *nav_point = &datum->nav_points[index];
if (nav_point->type==type && nav_point->reference_index==reference_index)
{
nav_point->nav_index = nav_index;
nav_point->z_offset = vertical_offset;
return;
}
if (nav_point->type==NONE)
empty_index = index;
}
if (empty_index!=NONE)
{
struct hud_nav_point_datum *nav_point = &datum->nav_points[empty_index];
nav_point->type = type;
nav_point->reference_index = reference_index;
nav_point->nav_index = nav_index;
nav_point->z_offset = vertical_offset;
}
else
{
error(2, "Could not add another nav point");
}
}
}
return;
}
static void code_000c5500(
short nav_index,
short team_index,
short type,
long reference_index,
float vertical_offset)
{
struct data_iterator player_iterator;
struct player_datum *player;
data_iterator_new(&player_iterator, player_data);
while ((player = data_iterator_next(&player_iterator))!=NULL)
{
if (player->local_player_index!=NONE && team_index==player->team_index)
{
code_000c53b0(nav_index, player_iterator.datum_index, type,
reference_index, vertical_offset);
}
}
return;
}
static void code_000c5600(
short nav_index,
short type,
short reference_index,
float vertical_offset)
{
struct data_iterator player_iterator;
struct player_datum *player;
data_iterator_new(&player_iterator, player_data);
while ((player = data_iterator_next(&player_iterator))!=NULL)
{
if (player->local_player_index!=NONE)
{
code_000c53b0(nav_index, player_iterator.datum_index, type,
reference_index, vertical_offset);
}
}
return;
}
static void code_000c56a0(
long player_index,
short type,
long reference_index)
{
if (player_index!=NONE)
{
short local_player_index = player_get(player_index)->local_player_index;
if (local_player_index>=0 && local_player_index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS &&
reference_index!=NONE)
{
struct hud_nav_point_player_datum *datum = get_nav_point_datum(local_player_index);
short index;
for (index = 0; index<MAXIMUM_NUMBER_OF_NAV_POINTS; index++)
{
struct hud_nav_point_datum *nav_point = &datum->nav_points[index];
if (nav_point->type==type && nav_point->reference_index==reference_index)
{
nav_point->type = NONE;
nav_point->reference_index = NONE;
nav_point->nav_index = NONE;
break;
}
}
}
}
return;
}
static void code_000c5770(
short team_index,
short type,
long reference_index)
{
struct data_iterator player_iterator;
struct player_datum *player;
data_iterator_new(&player_iterator, player_data);
while ((player = data_iterator_next(&player_iterator))!=NULL)
{
if (player->local_player_index!=NONE && team_index==player->team_index)
{
code_000c56a0(player_iterator.datum_index, type, reference_index);
}
}
return;
}
/* ---------- public code */
void hud_initialize_nav_points(
void)
{
nav_point_data = game_state_malloc("hud nav points", NULL, 0xC0);
match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 106, nav_point_data);
return;
}
void hud_initialize_nav_points_for_new_map(
void)
{
csmemset(nav_point_data, NONE, 0xC0);
return;
}
void hud_dispose_nav_points_from_old_map(
void)
{
return;
}
void hud_dispose_nav_points(
void)
{
return;
}
void hud_activate_nav_point_with_game_engine_flag(
short nav_index,
long player_index,
short flag_index,
float vertical_offset)
{
code_000c53b0(nav_index, player_index, _hud_nav_point_type_game_engine_flag, flag_index, vertical_offset);
return;
}
void hud_activate_nav_point_with_flag(
short nav_index,
long player_index,
short flag_index,
float vertical_offset)
{
code_000c53b0(nav_index, player_index, _hud_nav_point_type_flag, flag_index, vertical_offset);
return;
}
void hud_activate_nav_point_with_object(
short nav_index,
long player_index,
long object_index,
float vertical_offset)
{
code_000c53b0(nav_index, player_index, _hud_nav_point_type_object, object_index, vertical_offset);
return;
}
void hud_activate_team_nav_point_with_game_engine_flag(
short nav_index,
short team_index,
short flag_index,
float vertical_offset)
{
code_000c5500(nav_index, team_index, _hud_nav_point_type_game_engine_flag, flag_index, vertical_offset);
return;
}
void hud_activate_team_nav_point_with_flag(
short nav_index,
short team_index,
short flag_index,
float vertical_offset)
{
code_000c5500(nav_index, team_index, _hud_nav_point_type_flag, flag_index, vertical_offset);
return;
}
void hud_activate_team_nav_point_with_object(
short nav_index,
short team_index,
long object_index,
float vertical_offset)
{
code_000c5500(nav_index, team_index, _hud_nav_point_type_object, object_index, vertical_offset);
return;
}
void hud_activate_global_nav_point_with_game_engine_flag(
short nav_index,
short flag_index,
float vertical_offset)
{
code_000c5600(nav_index, _hud_nav_point_type_game_engine_flag, flag_index, vertical_offset);
return;
}
void hud_deactivate_nav_point_with_game_engine_flag(
long player_unit_index,
short flag_index)
{
code_000c56a0(player_unit_index, _hud_nav_point_type_game_engine_flag, flag_index);
return;
}
void hud_deactivate_nav_point_with_flag(
long player_unit_index,
short flag_index)
{
code_000c56a0(player_unit_index, _hud_nav_point_type_flag, flag_index);
return;
}
void hud_deactivate_nav_point_with_object(
long player_unit_index,
long object_index)
{
code_000c56a0(player_unit_index, _hud_nav_point_type_object, object_index);
return;
}
void hud_deactivate_team_nav_point_with_flag(
short team_index,
short flag_index)
{
code_000c5770(team_index, _hud_nav_point_type_flag, flag_index);
return;
}
void hud_deactivate_team_nav_point_with_object(
short team_index,
long object_index)
{
code_000c5770(team_index, _hud_nav_point_type_object, object_index);
return;
}
void hud_unit_activate_nav_point_with_flag(
short nav_index,
long unit_index,
short flag_index,
float vertical_offset)
{
long player_index = player_index_from_unit_index(unit_index);
if (player_index!=NONE)
{
code_000c53b0(nav_index, player_index, _hud_nav_point_type_flag, flag_index, vertical_offset);
}
return;
}
void hud_unit_activate_nav_point_with_object(
short nav_index,
long unit_index,
long object_index,
float vertical_offset)
{
long player_index = player_index_from_unit_index(unit_index);
if (player_index!=NONE)
{
code_000c53b0(nav_index, player_index, _hud_nav_point_type_object, object_index, vertical_offset);
}
return;
}
void hud_unit_deactivate_nav_point_with_flag(
long unit_index,
short flag_index)
{
long player_index = player_index_from_unit_index(unit_index);
if (player_index!=NONE)
{
code_000c56a0(player_index, _hud_nav_point_type_flag, flag_index);
}
return;
}
void hud_unit_deactivate_nav_point_with_object(
long unit_index,
long object_index)
{
long player_index = player_index_from_unit_index(unit_index);
if (player_index!=NONE)
{
code_000c56a0(player_index, _hud_nav_point_type_object, object_index);
}
return;
}
short hud_get_nav_point_render_type(
short local_player_index,
real_point3d const *head,
real_point3d const *position,
long reference_object_index)
{
struct collision_result result;
real_vector3d vector;
long player_unit_index;
short render_type;
match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 510, global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH);
global_current_collision_users[global_current_collision_user_depth++] = 20;
player_unit_index = local_player_get_player_index(local_player_index)==NONE ?
NONE :
player_get(local_player_get_player_index(local_player_index))->unit_index;
vector.i = position->x-head->x;
vector.j = position->y-head->y;
vector.k = position->z-head->z;
if (collision_test_vector(_collision_test_for_line_of_sight_flags, head, &vector,
player_unit_index, &result) &&
(result.type!=3 || result.object_index!=reference_object_index))
{
render_type = 2;
}
else
{
render_type = 0;
}
match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 528, global_current_collision_user_depth > 1);
--global_current_collision_user_depth;
return render_type;
}
void hud_render_nav_points(
short local_player_index)
{
if (local_player_index!=NONE &&
local_player_get_player_index(local_player_index)!=NONE &&
player_get(local_player_get_player_index(local_player_index))->unit_index!=NONE &&
hud_globals->waypoint.arrow_bitmap.index!=NONE)
{
struct hud_nav_point_player_datum *datum = get_nav_point_datum(local_player_index);
struct hud_nav_point_datum *nav_point = datum->nav_points;
long nav_point_count = MAXIMUM_NUMBER_OF_NAV_POINTS;
do
{
real_point3d position;
if (nav_point->nav_index==NONE ||
nav_point->reference_index==NONE ||
nav_point->type==NONE)
{
nav_point->type = NONE;
continue;
}
switch (nav_point->type)
{
case _hud_nav_point_type_flag:
position = TAG_BLOCK_GET_ELEMENT(
&global_scenario_get()->cutscene_flags,
nav_point->reference_index,
struct scenario_cutscene_flag)->position;
break;
case _hud_nav_point_type_object:
if (!object_try_and_get_and_verify_type(
nav_point->reference_index,
_object_mask_all))
continue;
{
real radius;
object_get_bounding_sphere(
nav_point->reference_index,
&position,
&radius);
}
break;
case _hud_nav_point_type_game_engine_flag:
{
real_point3d goal_position;
position = *game_engine_get_goal_position(
&goal_position,
(short)nav_point->reference_index);
}
break;
default:
match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 725, !"unreachable");
break;
}
position.z += nav_point->z_offset;
custom_render_nav_point(
local_player_index,
&position,
nav_point->nav_index,
nav_point->screen_type);
}
while (nav_point++, --nav_point_count);
}
game_engine_render_nav_points(local_player_index);
return;
}
void code_000c61d0(
short local_player_index)
{
long return_eip = get_return_eip();
long stack_buffer[0x80];
struct hud_nav_point_player_datum *datum;
long unit_index;
short nav_point_index;
csmemset(stack_buffer, 0x62, sizeof(stack_buffer));
datum = get_nav_point_datum(local_player_index);
unit_index = local_player_get_player_index(local_player_index)==NONE ?
NONE :
player_get(local_player_get_player_index(local_player_index))->unit_index;
for (nav_point_index = 0; nav_point_index<MAXIMUM_NUMBER_OF_NAV_POINTS; nav_point_index++)
{
struct hud_nav_point_datum *nav_point = &datum->nav_points[nav_point_index];
if (nav_point->nav_index==NONE ||
nav_point->reference_index==NONE ||
nav_point->type==NONE)
{
nav_point->type = NONE;
continue;
}
if (unit_index!=NONE)
{
long reference_object_index = NONE;
real_point3d head_position;
real_point3d position;
unit_get_head_position(unit_index, &head_position);
switch (nav_point->type)
{
case _hud_nav_point_type_flag:
position = TAG_BLOCK_GET_ELEMENT(
&global_scenario_get()->cutscene_flags,
nav_point->reference_index,
struct scenario_cutscene_flag)->position;
break;
case _hud_nav_point_type_object:
{
struct hud_nav_object_datum *object =
(struct hud_nav_object_datum *)object_try_and_get_and_verify_type(
nav_point->reference_index,
_object_mask_all);
reference_object_index = nav_point->reference_index;
if (!object || TEST_FLAG(object->damage_flags, _object_dead_bit))
{
nav_point->type = NONE;
nav_point->reference_index = NONE;
nav_point->nav_index = NONE;
continue;
}
{
real radius;
object_get_bounding_sphere(
reference_object_index,
&position,
&radius);
}
}
break;
case _hud_nav_point_type_game_engine_flag:
{
real_point3d goal_position;
position = *game_engine_get_goal_position(
&goal_position,
(short)nav_point->reference_index);
}
break;
default:
continue;
}
position.z += nav_point->z_offset;
nav_point->screen_type = hud_get_nav_point_render_type(
local_player_index,
&head_position,
&position,
reference_object_index);
}
}
{
short corrupt_index;
short buffer_index;
for (buffer_index = 0x7F; buffer_index>=0; buffer_index--)
{
if (stack_buffer[buffer_index]!=0x62626262)
{
goto corrupt_stack_found;
}
}
corrupt_index = NONE;
goto stack_buffer_checked;
corrupt_stack_found:
corrupt_index = buffer_index;
stack_buffer_checked:
match_vassert(
"c:\\halo\\SOURCE\\interface\\hud_nav_points.c",
496,
return_eip==get_return_eip(),
"corrupt return address!");
match_vassert(
"c:\\halo\\SOURCE\\interface\\hud_nav_points.c",
496,
corrupt_index==NONE,
csprintf(temporary, "corrupt stack at %d!", corrupt_index));
}
return;
}
void hud_update_nav_points(
void)
{
short local_player_index = local_player_get_next(NONE);
while (local_player_index!=NONE)
{
code_000c61d0(local_player_index);
local_player_index = local_player_get_next(local_player_index);
}
return;
}