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New gametypes (SWAT, Infection, Gun Game, Hardcore), shield effects the host's choice in network games, co-op ally friendly fire, network fixes (scenery shields, tripmines, co-op teleports), Custom Edition HUD and texture fixes, ASTC for Android GPUs without S3TC. Left out on purpose: upstream's two Android workarounds for Mali phones, the GL shadow state refreshed before every draw (prepare_draw) and the geometry cache bypassed (mirror_range). Both would cost every draw of both eyes on the Quest, which never showed the corruption they work around; their tests are skipped. Conflicts: the GL capabilities log keeps multiview and adds ASTC; xbox_textures.c keeps vr.c's texture work counters; README.md stays the player's. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>