Files
Stefan MaierandClaude Opus 5.5 24ddaecd78 Merge upstream/main (2026-10-23): OpenCE network version 36
New gametypes (SWAT, Infection, Gun Game, Hardcore), shield effects the
host's choice in network games, co-op ally friendly fire, network fixes
(scenery shields, tripmines, co-op teleports), Custom Edition HUD and
texture fixes, ASTC for Android GPUs without S3TC.

Left out on purpose: upstream's two Android workarounds for Mali phones,
the GL shadow state refreshed before every draw (prepare_draw) and the
geometry cache bypassed (mirror_range). Both would cost every draw of
both eyes on the Quest, which never showed the corruption they work
around; their tests are skipped. Conflicts: the GL capabilities log
keeps multiview and adds ASTC; xbox_textures.c keeps vr.c's texture work
counters; README.md stays the player's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 21:58:11 +02:00
..
2025-11-27 02:27:27 +00:00
2026-10-07 12:01:09 +13:00
2025-11-27 02:27:27 +00:00